11-17-2013, 08:17 PM | #41 | |
Join Date: Aug 2009
Location: OK
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Re: Why doesn't Brawling have a Default?
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If I really wanted to kill someone, I have a hard time imagining myself being better--and substantially so--at kicking them in the chest than hitting them anywhere with a baseball bat.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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11-18-2013, 02:23 AM | #42 | |
Join Date: Apr 2005
Location: France
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Re: Why doesn't Brawling have a Default?
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HP reach... / Knife / 9mm / Chance of surviving* -10 / 3 hits / 3 hits / 1 in 2 -20 / 5 hits / 4 hits / 1 in 4 -30 / 6 hits / 5 hits / 1 in 8 -40 / 8 hits / 6 hits / 1 in 16 -50 / 9 hits / 7 hits / Automatic death *For an average HT 10 character. And yes, it may not sound very different... But what would I prefer? One 9mm bullet in the stomach or one large knife blow as strongly as my foe can (all out-attack)? Both seem about as dangerous for my life (even if they arent really). Finally, add to that the possibility of reaching vitals and brain (as you noticed it), and the fact the least armor (like a mere leather jacket or anorack, with DR1 for instance) will considerably lower the knife blow while it won't really lower the 9mm danger and there is now a huge difference between the large knife and the gun. |
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11-18-2013, 02:35 AM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Why doesn't Brawling have a Default?
One of GURPS secret rules is that you can still treat that pipe like a fist load or whatever and do thr cr damage with it at DX. This could have been made clearer.
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11-18-2013, 02:45 AM | #45 | |
Join Date: Apr 2005
Location: France
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Re: Why doesn't Brawling have a Default?
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And I would like to add that since most people don't want to kill their foe, they don't hit as strongly as they can... They even stop striking as soon as the foe falls down or even as soon as he begins to stagger with a broken nose or rib. So, in game terms, all-out attacks (strong) are rare... Which gives 14 ordinary punches or 8 ordinary kicks to risk killing an average guy, supposing that the attacker goes on striking his knocked-out foe... Thus, most often, modern GURPS bare handed fights will end with a more or less conscious victim sent to hospital... Exactly as in reality. This perfectly explain the struck by/against homicide/injury rate=0.00009. When someone really wants to kill someone, he usually uses a weapon! |
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11-18-2013, 03:08 AM | #46 | |
Join Date: Aug 2009
Location: OK
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Re: Why doesn't Brawling have a Default?
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It seems to me like the intent is to stealthily give the characters a means of fighting, so they'll have it even if they don't take it. If unarmed fighting was the same default level as all the other combat skills, then you would often end up with characters who have no effective means of fighting. I don't like forcing unarmed fighting ability on them, since I want players to get to make exactly the sorts of characters they want. If they don't want their character to be able to fight, then I say we should allow them to not be able to fight. But I do a lot of horror games, so I often find myself butting up against the Hollywood action movie assumptions the GURPS rules make. Making everyone at least a little proficient at fighting doesn't fit the game I'm usually going for.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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11-18-2013, 03:16 AM | #47 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Why doesn't Brawling have a Default?
You can punch people with a fist load at DX and it adds +2 to normal punching damage (raising it to thr).
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11-18-2013, 03:20 AM | #48 | |||
Join Date: Aug 2009
Location: OK
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Re: Why doesn't Brawling have a Default?
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If you have no combat skill and DX 10, you use the sword at skill 5, but you punch with the fist load at skill 10. Which of those would you do if you got into a fight with a ninja while holding a sword? Quote:
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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11-18-2013, 03:25 AM | #49 |
Join Date: Jun 2011
Location: Ukhta, Russia
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Re: Why doesn't Brawling have a Default?
The only weird thing with fistloads is handguns-as-fistloads (Pistol whipping, High-Tech 93). Average handgun is better than blackjack, large handguns are even better. So in GURPS the best melee weapon for untrained fighter is a handgun.
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11-18-2013, 03:51 AM | #50 |
Join Date: Aug 2012
Location: Estonia
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Re: Why doesn't Brawling have a Default?
I'm thinking of removing the - you can hit people at DX with you use brawling at default (easy skill = DX -4), it'll mean that untrained people will have to throw telegraphic or all-out punches which seems appropriate.
And they won't be so surprisingly better at punching vs. swinging a small stick. Also it'll mean that grabbing a hatchet or lead pipe is not crippling yourself for an average untrained guy/gal trying to defend themselves from ninjas/zombies/psycho killers. Which does seem to me to goes against any conventional wisdom and definitely against the logic of many stories I'd like to tell. |
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evaluate telegraphic, kromm explanation, telegraphic evaluate |
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