10-07-2014, 12:55 AM | #2 |
Join Date: May 2007
Location: South of Atlanta, GA
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Re: Drone bomb
The smart AI in the drone wants to live. :p
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Ogre Nightfall Paid: Dec. 2013 Location: Atlanta, GA Status: Waiting I over-analyze things. Don't take it too seriously. |
10-07-2014, 07:03 AM | #3 |
Join Date: Sep 2008
Location: London, England
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Re: Drone bomb
Because the games is not called Munchkin? ;-)
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10-07-2014, 07:46 AM | #4 |
Join Date: Dec 2013
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Re: Drone bomb
I could see this working in a scenario.
Defender has a swarm of LGEVs marked with number tokens, and has secretly marked that one (or maybe two, depending on map size) is a smartbomb. An attacking Ogre (perhaps a Ninja?) suddenly has some interesting decisions to make. Could be tweaked/balanced by map choices, additional forces for attacker a/o defender, or variances in the objective (a train or mobile cp?) |
10-07-2014, 09:44 AM | #5 |
Join Date: Mar 2008
Location: Austin, TX
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Re: Drone bomb
In reality, drones and bombs as large as those in the cruise missiles would be a dime a dozen. That's true today, so it'll certainly be true in the Ogreverse.
As with nearly all of these issues, it's about game balance.
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10-08-2014, 04:10 PM | #6 | |
Join Date: Jun 2008
Location: Charleston SC, USA
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Re: Drone bomb
Quote:
Ok, you might strap the warhead to the ejection seat for height, but I suspect a cruise missile is a lot cheaper. Also, are we talking a regular warhead, or a Casaba-Howitzer shaped nuclear charge? |
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10-08-2014, 04:28 PM | #7 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Drone bomb
GO82 says 100 kt unidirectional charge.
Best result for 100 kt warhead is 1280 feet diameter crater or one quarter the width of one hex. Ogre will engage drone at half a hex when it overruns. Ogre will survive the blast, but all facing weapons will be blow off.
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