Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 09-20-2017, 07:30 AM   #21
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Our dwarves are different

Of course a lot of those concepts are near universal.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old 09-20-2017, 07:43 AM   #22
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: Our dwarves are different

Quote:
Originally Posted by The Colonel View Post
Whereas the whole ancestor obsession thing ... Asian fusion seems to be the way to go for dwarves - a Confucian/Shinto/Taoist/Buddhist mix ... much like a lot of actual Chinese people (if you substitute out the Shinto for traditional Chinese animism).
...
Shinto isn't Chinese.
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
robkelk is offline   Reply With Quote
Old 09-20-2017, 07:54 AM   #23
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Our dwarves are different

Quote:
Originally Posted by robkelk View Post
Shinto isn't Chinese.
I think that's what he said.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old 09-20-2017, 12:53 PM   #24
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Our dwarves are different

Quote:
Originally Posted by jason taylor View Post
I think that's what he said.
It is, hence my suggestion that Chinese animistic traditions be read in where the Chinese are concerned.
The Colonel is offline   Reply With Quote
Old 09-20-2017, 09:23 PM   #25
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Our dwarves are different

Most fantasy dwarves however seem to be Northern European in flair. They often have all that stuff mentioned about ancestor veneration, reciprocity, and totemism(usually they make a bigger deal then elves about craftsmanship, and they like geological things better then biological). The fact is a lot of all that stuff isn't distinctly Asian; it is it's local aesthetic that marks it.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Old 09-20-2017, 09:33 PM   #26
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Our dwarves are different

These are my dwarves in GURPS mark up. the have a natural rock affinity

Racdeartháir (Dwarf) [40]

Attribute Modifiers: HT +1 [10].
Secondary Charactristics Modifiers: SM -1; Will+1 [5].
Advantages: Dark Vision [25]; Extended Lifespan 1 [2]; Rock Brother 1 [10]
Features: May have additional levels of Rock Brother talent.
Disadvantages: Hidebound (Except for Stone and Metal related Art and Engineering) [-2]; Intolerance (Racmáistir) [-5]; Stubbornness [-5].

Rock Brother† Talent [10/level]
Innate understanding of the properties of Earth.
Skills: Architecture, Armory (Body Armor), Artist(Sculpting), Climbing (Rock), Connoisseur (Stone and Metal items), Engineer(Mining), Geology, Jeweler, Masonry, Metallurgy, Prospecting, Smith)

Modhcloch [4]

Skills: Axe/Mace, Two Handed Axe/Mace, Savoir-Faire (Dojo).
Techniques: Feint (Axe/Mace); Feint (Two-Handed Axe/Mace);Hook (Axe/Mace); Hook (Two-Handed Axe/Mace); Retain Weapon (Axe/Mace); Retain Weapon (Two Handed Axe/Mace); Sweep (Two-Handed Axe/Mace); Targeted Attack (Axe/Mace Swing/Leg).
Cinematic Skills: Breaking Blow; Immovable Stance; Kiai; Power Blow.
Cinematic Techniques: Timed Defense (Axe/Mace)
Perks: Grip Mastery (Axe/Mace); Grip Mastery (Two Handed Axe/Mace); Sure-Footed (Uneven); Teamwork (Modhcloch).

Optional Traits
Advantages: Combat Reflexes; Fit.
Skills: Polearm; Shield; Tactics; Thrown Weapon (Axe/Mace).

Axes's and picks are the primary weapons, without her mining adapted weapons being common

Racmáistir (Deep Dwarf) [22]

Attribute Modifiers: ST +1 [10]; HT +1 [10].
Secondary Charactristics Modifiers: SM -1; Will+1 [5].
Advantages: Dark Vision(Color) [30]; Extended Lifespan 1 [2]; Resistant to Poison (+3) [5]; Rock Brother 1 [10]
Features: May have additional levels of Rock Brother talent.
Disadvantages: Fanaticism (Clan) [-15] ;Hidebound [-5]; Intolerance (Racdeartháir) [-5]; Light Sentitvity 5 [-5] Stubbornness [-5]; Xenophobia [-15].

Ardcheannascloch [5]

Skills:Crossbow, Polearm, Savoir-Faire (Dojo), Shield.
Techniques: Disarming (Polearm); Feint (Polearm); Hook (Polearm); Retain Weapon (Polearm); Sweep (Polearm); Targeted Attack (Polearm Swing/Leg). Targeted Attack (Polearm Swing/Vitals); Targeted Attack (Polearm Thrust/Vitals).
Cinematic Skills: Breaking Blow; Immovable Stance; Kiai; Power Blow.
Cinematic Techniques: Timed Defense (Polearm)
Perks: Grip Mastery (Polehammer or Dualing Polehammer); Shield-Wall Training; Sure-Footed (Uneven); Teamwork (Ardcheannascloch).

Optional Traits
Advantages: Combat Reflexes; Fit.
Skills: Axe/Mace; Tactics.

The Front line uses large shield/dueling pollhammer or crossbow with the second and third rank using the longer pollhammers.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 09-26-2017, 12:09 AM   #27
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: Our dwarves are different

Quote:
Originally Posted by The Colonel View Post
Actually, speaking of Pratchett, how do we portray female dwarves? Rare or just all but indistinguishable from the males? (And recall there was variation even in his dwarves ... the Copperheaders had acknowledged gender within their community whereas that was a massive taboo for dwarves from Uberwald
I've always preferred dwarf women to have beards, considering Pratchett's version an affirmation of my tastes rather than any sort of unexpected twist. Their marriage rites really struck a cord with me so I decided to appropriate those for my own dwarven culture. Of course, my world's dwarven culture is about half human/dwarf hybrids and contains many other citizens who are in whole or in part minotaur or dragon (all my cultures are melting pots to some extent or another, allowing excuses for players to modularly buy any genetic template and cultural template combination they want).
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
Old 09-26-2017, 01:53 PM   #28
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Our dwarves are different

It would make them different from other apes as even among chimps, males have more facial hair than females. When given mirrors, more than a few females will use it to help pluck chin hairs. Of course I remember one giant male that used it to put on lipstick, so not all gender assumptions are true, of course.
It is fun to play with that kind of thing for non-humans.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-26-2017, 05:35 PM   #29
whswhs
 
Join Date: Jun 2005
Default Re: Our dwarves are different

Quote:
Originally Posted by roguebfl View Post
These are my dwarves in GURPS mark up.
Well, if we're doing that:

Male dwarf (-30 points)

Attribute Modifiers: ST 5 [-50]
Secondary Characteristic Modifiers: SM -2; Basic Move -2 [-10]
Advantages: Arm ST +1 (Two arms) [5]; Eidetic Memory (Aspected, spatial, -20%) [4]; Extended Lifespan 1 [2]; High Manual Dexterity +1 [5]; Night Vision 4 [4]; Sensitive Touch [10]; Versatile [5]
Quirks: Careful [-1], Chauvinistic [-1], Congenial [-1], Humble [-1], Serious [-1]

Female dwarf (-29 points)

Attribute Modifiers: ST 5 [-50]
Secondary Characteristic Modifiers: SM -2; Basic Move -2 [-10]
Advantages: Arm ST +1 (Two arms) [5]; Eidetic Memory (Aspected, spatial, -20%) [4]; Extended Lifespan 1 [2]; High Manual Dexterity +1 [5]; Night Vision 4 [4]; Sensitive Touch [10]; Social Regard (Respected) 1 [5]
Quirks: Careful [-1], Chauvinistic [-1], Congenial [-1], Serious [-1]

Worker dwarf (-70 points)

Attribute Modifiers: ST 3 [-70]
Secondary Characteristic Modifiers: SM -3; Basic Move -2 [-10]
Advantages: Arm ST +1 (Two arms) [5]; Eidetic Memory (Aspected, spatial, -20%) [4]; Extended Lifespan 1 [2]; High Manual Dexterity +1 [5]; Night Vision 4 [4]; Sensitive Touch [10]; Versatile [5]
Disadvantages: Chummy [-5], Selfless (12) [-5], Social Stigma (Valuable Property) [-10]
Quirks: Attentive [-1], Careful [-1], Chauvinistic [-1], Neutered or Sexless [-1], Serious [-1]
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is online now   Reply With Quote
Old 09-26-2017, 08:21 PM   #30
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Our dwarves are different

Has anyone made a eusocial species without one or more groups being cannon fodder property?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Reply

Tags
dwarves

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:08 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.