12-29-2018, 04:49 PM | #1 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Availability thoughts (re: Ally, Contact, Patron)
Something I've thought about using (but haven't had reason to try out yet) was allowing for a bonus to the roll to see if an Ally, Contact, or Patron were available based on how many sessions they'd been left unasked for*.
I'm torn between a flat +1 per session† and using the SSR table‡. I already give bonuses for trading favors and bribery... * Mostly as this would help to drive down the cost by inherently reducing the needed Availability level. † Which would work great in DF, not so much in other genres. ‡ Which would great in long haul campaigns, not so good in DF style "every session is a new mission". |
12-29-2018, 04:52 PM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Availability thoughts (re: Ally, Contact, Patron)
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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12-29-2018, 05:12 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Availability thoughts (re: Ally, Contact, Patron)
I just average it over the campaign.
So using B171 as a guide...
And some things will modify that roll anyhow. So I just eyeball the odds or time required based on the situation and how often the player asks for help rather than rolling. Really Contacts would I think be mostly fixed if Frequency of Appearance was not used the way it is, or at all. Maybe an extra point to the base cost for accessibility. Lets see +1 Highly Accessible, -1 difficult to access or reach.
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12-29-2018, 05:21 PM | #4 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Availability thoughts (re: Ally, Contact, Patron)
Quote:
So I think this needs to be an Enhancement on A/C/P.
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12-29-2018, 05:44 PM | #5 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Availability thoughts (re: Ally, Contact, Patron)
Quote:
I just want for their Undead Slayer buddy to generally be available every few sessions when they decide "Okay, we're finally going back down into the Tomb of the Mad Heirophant" (for example). And him randomly not being available sometimes when they check (because 17 and 18 still get rolled) is fine as well. I like them being Available when called upon after a "down time" period, or having them available as per the normal roll if "called on" all the time. I've done that as well. But I've also had Players that wanted to roll every session to see if their Ally showed up (especially when it was a 6 or less*), or tried to use their Contact or Patron constantly. In these cases "No, you can't see your Ally for another 9 sessions" doesn't cut it the way "Well, the roll failed, better luck next week" does. * Something I've noticed, Players either want A/C/P Always Available (and will pay the premium) or they take the lowest possibility and contrive ways to check every session to maximize the few points they've spent. So... this was just an idea I've had to see if I can't bring those two things together and reduce the number of "Let's check on our 6 or less Ally this session" rolls. |
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12-29-2018, 06:33 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Availability thoughts (re: Ally, Contact, Patron)
Quote:
With your procedure, you succeed the first time in 375 cases, the second time in 313, the third time in 195, the fourth time in 87, the fifth time in 25, and the sixth time in 5. Adding up 375x1 + 313x2 + 195x3 + 87x4 + 25x5 + 5x6 gives 2089, or an average of 2.089 rolls being needed, or a 48% chance of success, or 103.40 successes per 216 rolls, which is very nearly the odds for 10 or less. So you've effectively gotten the same improvement as if you just gave +1 to the roll and had done. Or, if you prefer, you've gone from roughly every third game to roughly every other game. I don't intrinsically object to having different procedures for this. But I think your proposal may be more complicated than either "every other session" or "10 or less." You have to keep count of how many sessions it's been since each Ally, Contact, Dependent, Enemy, or Patron showed up, possibly for multiple sessions, to figure the bonus. That's a lot of record keeping for a fairly small adjustment. If it were me, I'd find it exasperating to keep track of. And in any case, you have changed the odds, making success more frequent.
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Bill Stoddard I don't think we're in Oz any more. Last edited by whswhs; 12-29-2018 at 06:50 PM. |
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12-29-2018, 08:31 PM | #7 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Availability thoughts (re: Ally, Contact, Patron)
In what manner are deriving these numbers?
Because with my procedure... it may very well be that with that "9 or less" they wait 6 sessions every time before rolling, not just one, or two, or whatever amount you're using (which is rather my question above). Quote:
What I'm aiming to change is the above line, the "roll every session to see if their 6 or less Ally shows up". |
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12-29-2018, 09:17 PM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Availability thoughts (re: Ally, Contact, Patron)
It's pretty standard probability theory.
If the roll is a 9 or less, they have 81 chances out of 216 of the Ally (or whatever) showing up. That leaves them 135 chances out of 216 of the Ally not showing up. The next time, they have the same odds; so that's 135/216 x 81/216 times the Ally shows up on the second roll, and 135/216 x 135/216 times it doesn't. The third time, it's 135/216 x 135/216 x 81/216 chances of the Ally showing up, and 135/216 x 135/216 x 135/216 not. For convenience, rather than using exact fractions, I started out with a sample size of 1000, and then repeatedly split it 21/216 and 135/216, or 3/8 and 5/8. That gave me a series of numbers, 375, 234, 147, 92, and so on. So I multiplied the first number by 1, the second by 2, the third by 3, and so on, and summed up the products to get 2663, which I divided by 1000 to get an average of 2.663 rolls till the Ally showed up. Then for your procedure, I did the same, but the multipliers changed, from 81/216 and 135/216 to 108/216 and 108/216 to 135/216 and 81/216 and so forth. That gave me a sum of 2089, which implied 2.089 rolls till the Ally showed up. These were approximations with rounding errors, but they come fairly close to exact numerical results. So what they show is that giving +1 to the chance of an Ally showing up for each previously missed roll does not give you the same odds as if you just keep the same required roll.
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Bill Stoddard I don't think we're in Oz any more. |
12-29-2018, 10:02 PM | #9 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Availability thoughts (re: Ally, Contact, Patron)
Quote:
AS in, instead of rolling every session, they they don't ask to have siad Ally/Contact/Patron for several sessions and then gain a bonus based on the number of sessions skipped. |
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12-29-2018, 10:37 PM | #10 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Availability thoughts (re: Ally, Contact, Patron)
Quote:
With 12 or less, it's 0.26 for every session, which is 0.07 for every two sessions, or roughly 15 or less; it goes to 16 or less for every three sessions, and 17 or less for four sessions. Having that first step be +3 makes +1/session a poor approximation. I'd probably just roll the dice two or three or four times, and see if the requisite number ever comes up. It's more exact than using one roll and rounding off to the closest approximation, and it doesn't take much time.
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Bill Stoddard I don't think we're in Oz any more. |
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