10-06-2016, 11:10 AM | #81 |
Join Date: Jun 2008
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Re: Ogre Computer Game
I'm coming late to this mainly because AurochDigital strikes me as pretty good at what he/they do and I didn't want to sound presumptive by holding forth. I'm fairly sure AurochDigital has already thought of what follows:
Stacking: Yeah, the color-shift thing was... um. Anywho, it's a place-holder so that's fine. The question is what to replace it with? The zoomed in state was awesome (actually, suggestion?? when zoomed in, have the units in a hex appear in a random or variety of formations. Don't have every hex with three units stacked in it put them in the same 'V' formation or whatever. Looks arcade-y. Bonus points if you can make the zoomed in units location and facing(?!) depend upon its hex-side of entry). You should already have the guts of such code to do this, since you're preserving that information for the OGRE...maybe?? Ok, so zoomed out... this one's tougher. I've thought about it and I can't think of anything better than to just show the same icons/units from the zoomed-in state, but bunched together in the same hex as it shrinks or expands. By all means keep the zooming functionality, but no break in graphic representation (even though it was pretty cool): Let the player decide what's 'good enough' for him or her in terms of details. This might be a double-good thing when you start to worry about how to represent 2 Heavies (one disabled), 1 GEV, 1 MSL (also disabled) and 2 infantry squads (one of which is a HWT in a bunker) all in one hex. What single icon in the zoomed out state could represent all that?? Animation: LOVED it! Though I must add my voice to those concerned about the wide turns outside the hex to come about on a new course. Suggestion? Use what you showed for moving into the three forward hexes of wherever the OGRE is pointing, but for the other three have the OGRE do a "tank turn" in place before proceeding. That way you don't have a new player, who just saw an OGRE drive through his adjacent hex full of tanks, not wonder why none of them got rammed or engaged in over-run combat. Most on this list understand how graphics can differ from the back-end game model, but new players might not. Don't throw away the "wide turns" animations, just figure out how to use it during over-run combats, when you zoom in and where that sort of animation is a kewl bonus. Moving on, I'll now try to anticipate your problems: namely how to animate those Secondary Batteries, who are, honestly, pointed in the wrong direction. High-angle fire is probably a nightmare to represent visually in a simple manner so that any new beginner can mentally keep track of what's going on. You could have them go horizontal before they direct-fired, but then you might have a player wondering whether those things are guns or antenna... try maybe an audio cue: a "BLAM! Weeeeeeee....BOOM!" thing? I dunno, I'm gonna throw this one to the board for discussion. For the Main Battery: bonus points for when firing direct it actually *points* at it's target in the other hex (as when, if there's three other units stacked there, the MB points at the ONE it's trying to kill) before it fires. Ogre Missiles: bonus points for a "cold launch" animation out of the tube before the main stage ignites... oh, and mushroom clouds. Must. Have. Mushroom Cloud. AP Batteries: bonus points for having some rounds 'spark' harmlessly off (invulnerable) armor units if they're in the same hex when a stack of infantry gets mulched. Next up: Explosion animations. Please don't do generic game explosion animations (unless you must: neither time, nor budget is infinite). These are Saturation Nuke sub-munitions after all. May I suggest some of the Fuel-Air explosive videos on youtube for inspiration? I mean, if you haven't already... Lastly (and sorry about the length), may I request track marks? You know, in the ground, at least for the OGRE, permanent for that game, as a record of where it's been? Big, thick, scenery chewing, track marks? With bonus points for where they transect any Missile Tank that's been run over? I'll understand if you simply de-rez the other victims, but we hates the Missile Tanks my precious! (And extra bonus points for having two AD&D characters showing up next to the tread marks with a sign that reads "Beware the Ogre" and discuss how easy this next quest to is going to be :-) I'll stop now. |
10-07-2016, 01:43 AM | #82 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Ogre Computer Game
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10-07-2016, 08:12 AM | #83 | |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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10-07-2016, 08:22 AM | #84 | |||||
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
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Re tracks, it's something for us to think of when doing the particle effects, but again the abstraction nature of the Ogre concept is part of our thinking here. Great feedback all round though, lots of food for thought... |
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10-07-2016, 09:06 AM | #85 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Ogre Computer Game
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I'm really looking forward to seeing how this develops, though I'm still hoping for a Linux version right out of the gate... *hint, hint* :P
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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10-07-2016, 10:05 AM | #86 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Ogre Computer Game
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me: "That's my Ogre PC"
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GranitePenguin Ogre Line Editor |
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10-07-2016, 10:35 AM | #87 |
Join Date: Oct 2005
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Re: Ogre Computer Game
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10-07-2016, 06:46 PM | #88 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Ogre Computer Game
Er... I think my wife would crush my like a Mark V rolling over a D0 CP...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-10-2016, 01:59 AM | #89 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Ogre Computer Game
I hope this is within the purview of this topic...is there any possibility that 3D models of OGREs and other units will ever be made available for purchase to be used for creating visual imagery of OGRE by fans?
I have a lot of conceptual scenes and even live action sequences as well as FanMade units I'd like to make with imagery of battles of the Last War and later, and having those as 3D Models would allow me to make them. Otherwise I only have time to be a hack and nobody really likes that. It gets too close to copywrite of others works, and can come off as being disrespectful, when in fact it is the contrary, as the works of others have been the source of the inspiration. I have to emphasis that artwork can be incredibly beneficial to an IP, words alone can be great, but if you also have some cool visuals in the mix as well to compliment, and I would argue the more the better, especially in a world like the OGREverse. Having those 3D Models would allow me to have the time to do some 100% original stuff for OGRE. I can also assure you I am not the only one who would want to use them to help explore the OGREverse and come out of the nuclear fires of the Last War with some hopefully entertaining imagery that would compliment it. No doubt there would have to be some legal use conditions, ect but I really think it will help the OGRE IP if this were made available. Please consider, I have a lot of ideas in various stages of iteration, because it would really help bring the OGREverse to life...lol...well, not THAT real. ;)
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-10-2016 at 02:04 AM. |
10-10-2016, 08:57 AM | #90 |
Join Date: May 2012
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Re: Ogre Computer Game
That won't happen. And it wouldn't be up to Auroch regardless - I guarantee you they have zero authority to re-license any SJG IP they've licensed.
"The distinctive appearance of the Ogre cybertank" is a registered trademark of Steve Jackson Games. If SJG don't vigorously protect it, they lose it. You might just as well ask Coca-Cola to release high-quality vector-art of their logo for fans. Even if, for some reason, it did happen, that dream would end the instant someone released, for example, an extremely offensive, highly partisan political cartoon starring a certain billionaire or a certain former secretary of state in a compromising situation with a MkV. Their having violated a "legal use condition" would be irrelevant. The damage would be done. As someone said on another thread "Doing something with 0.1% risk every day means you have a serious problem every three years." That's the nightmare for SJG, which is why this won't happen. Last edited by HeatDeath; 10-10-2016 at 09:01 AM. |
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