04-24-2013, 08:12 PM | #1 |
Join Date: Jan 2010
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[Traveller] Does Luck have to be PSI?
I'm continuing in fashioning my gurps traveller character, and would like him to have the Extraordinary Lucky advantage.
I also like the idea of explaining it as an unconscious use of a PSI power. (this explanation is purely fluff). I have two questions: 1) Do I also need to take the unusual background(PSI)? The same can be asked about a character with Danger Sense (Unconscious use of ESP) etc... 2) Does that character have a Secret? (I mean, he's a psi but he doesn't know it, make active use of it or train it) Best regards Adi |
04-24-2013, 08:18 PM | #2 |
Join Date: May 2005
Location: Lynn, MA
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Re: [Traveller] Does Luck have to be PSI?
You have to ask your GM these questions, they are more setting specific than rules specific.
1) Probably not, but maybe! If there are pis enhancing drugs that may come into the picture to enhance your ability later, then that's a definite maybe! 2)Maybe! If Psi's are hunted/collected it could certainly be. Secrets are a little tricky, and it helps if you know your own secret! But you can have a "secret" and not the Secret disadvantage. |
04-24-2013, 09:27 PM | #3 | |
Join Date: Nov 2012
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Re: [Traveller] Does Luck have to be PSI?
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Nothing on B.152 about a character needing to know what the secret is. It sure helps you to keep the Secret, though. If you're planning on using Luck as a Psi power, I'd suggest looking at the Probability Alteration, or Micro-PK, Powers from Psionic Powers, pp. 43-46. I don't know if this would fit into the GURPS Traveller universe's version of Psi, but reading this section might at least spark some campaign ideas for you. If it is an unconscious Power, would you consider having it be an Unconscious Only [-20%] power? |
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04-24-2013, 09:41 PM | #4 |
Join Date: May 2005
Location: Lynn, MA
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Re: [Traveller] Does Luck have to be PSI?
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04-24-2013, 09:42 PM | #5 | |
Join Date: Nov 2009
Location: Oregon
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Re: [Traveller] Does Luck have to be PSI?
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An alternate to consider is Emergencies Only (-30%). This means the player (not necessarily the character) does have control of the power, but can only activate it in moments of extreme stress or danger (again, up to the GM). |
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04-24-2013, 09:44 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Traveller] Does Luck have to be PSI?
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Bill Stoddard |
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04-24-2013, 10:07 PM | #7 | |
Join Date: Nov 2012
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Re: [Traveller] Does Luck have to be PSI?
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04-24-2013, 10:14 PM | #8 | |
Join Date: Nov 2012
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Re: [Traveller] Does Luck have to be PSI?
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04-24-2013, 10:17 PM | #9 | |
Join Date: Nov 2009
Location: Oregon
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Re: [Traveller] Does Luck have to be PSI?
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04-24-2013, 10:26 PM | #10 |
Join Date: Nov 2012
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Re: [Traveller] Does Luck have to be PSI?
Sure; and you could use the "commonality" scaling to represent needing smaller doses of the drugs as the character builds up a reservoir of the drugs in his system (if you want it scalable).
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Tags |
psionics, traveller |
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