02-09-2008, 02:59 PM | #21 | |
Join Date: Sep 2004
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Re: Dungeon Fantasy Pantheons
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It deserves a bit of thinking. |
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02-09-2008, 05:22 PM | #22 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy Pantheons
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Having played a "monster race" PC for a long time (admitedly in a rather odd D&D game), it's definitely an inconvenience. Not as much as it would be in a "straight" game, but it's still there.
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02-09-2008, 05:37 PM | #23 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Dungeon Fantasy Pantheons
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02-09-2008, 06:50 PM | #24 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy Pantheons
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I could have gone another way, I suppose, looking more to practical campaign roles. One could split the gods into a Pantheon of Light, granting clerical spells, and a Pantheon of Nature Gods, granting druidic spells. In the first case, one could posit a deity of either gender for each of the following portfolios - Healing, Light, Knowledge, War (including most buffs and protections), and perhaps Justice or Boundaries (to deal with the non-light spiritual warfare spells). In the second, you could have deity of the Forest, of Beasts, of Fertility, of each of the Elements, and either corresponding to Air or separately, of Storm. This would not only correspond to the spell lists, but also suggest temples of healing, of learning, of training in knightly arts, and of justice and law; groves in veneration to the forest god(s), granges devoted to bringing in the crop, wells where fertility is prayed for, and hills and mountaintops where the storm gods are appeased. One could also posit a patron god for each template; so there would be a god of barbarians (just don't call him Crom), of bards and music, a primary god of light honored by clerics, a singular god of nature (Pan?) honored by the druids, a patron saint of holy warriors, a war god or saint followed by knights, a god or bodhisvatti that is patron to all the monasteries and schools of martial artists, a god of archery and the woods that is patron to scouts, a saint of the sword for swashbucklers, a god of thieves, and a god of magic. Some of these could be joined; there's no reason that the god or saint of holy warriors couldn't be the same one followed by simpler knights, or that druids and scouts couldn't reference the same wood god. You'd probably also want other patron gods for professions that don't translate into adventuring templates as well, so a god of merchants and a god of smiths, and many gods for farmers. |
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02-09-2008, 07:08 PM | #25 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy Pantheons
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My second bet is that they won't have long racial descriptions, a la Fantasy Folk. Instead they probably get a (short) paragraph, suitable for a GM to spin a description and culture off of, but basically having very few "cannonical" details. Like the AD&D monster manual, really.
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02-09-2008, 07:09 PM | #26 | |
Join Date: Aug 2004
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Re: Dungeon Fantasy Pantheons
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02-09-2008, 09:05 PM | #27 |
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Re: Dungeon Fantasy Pantheons
I once tried coming up with an original pantheon for a fantasy campaign I ran with my wife. I decided I wanted twelve deities and I divided them into four for the four elements, (earth, air, fire & water); four for the four main races, (humans, elves, dwarves and "monsters"; I felt it important that the orcs and kobolds and dragons have a god as well); and four representing some important abstract concepts; (love, death, justice... and I forget the fourth). Then there was also a thirteenth god of Magic, who had been expelled from the pantheon in the remote past. Gotta have a bad guy in there someplace!
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02-09-2008, 09:16 PM | #28 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy Pantheons
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Quote:
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02-09-2008, 09:18 PM | #29 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy Pantheons
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-09-2008, 09:22 PM | #30 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Dungeon Fantasy Pantheons
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I prefer to think mortals do play approximately with the same power (Magery & Power Investiture), but wizards perspective and method is different than the way of clerics. Their relationships with the source/s of power aren't the same.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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