07-19-2007, 04:46 AM | #31 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Some standard DnD-style humanoids in GURPS
Actually, D&D trolls can be drowned, suffocated, starved, or poisoned to death - these kill by means other than damage, so regeneration won't stop them.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
07-19-2007, 09:03 AM | #32 | |
Join Date: Sep 2004
Location: Canada
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Re: Some standard DnD-style humanoids in GURPS
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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07-19-2007, 01:39 PM | #33 |
Join Date: Apr 2007
Location: Midwest US
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Re: Some standard DnD-style humanoids in GURPS
Very nice work! I have only the tiniest of quibbles: I don't think any level of Cowardice is appropriate for Hobgoblins. They're more disciplined and militaristic than their goblin kin. A bit of Bully or even Sense of Duty might be an appropriate substitute.
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Hanuman47 |
07-19-2007, 07:21 PM | #34 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Some standard DnD-style humanoids in GURPS
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-19-2007, 08:50 PM | #35 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Some standard DnD-style humanoids in GURPS
Personally, I think anything large, strong and well armed should be a "monster". Even if it doesn't have some inherent reason to kill you. A gold dragon is a "monster", as is a Tiger, Troll or Golem. Not all of them are going to try to kill you, but they are all frikken scary.
It's alot like heavy machinery. You may not be much bothered by a landmower, but a combine is going to scare the crap outta most people. |
07-19-2007, 09:16 PM | #36 | |
Join Date: Apr 2006
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Re: Some standard DnD-style humanoids in GURPS
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Though of course this only matters if you need trolls as enemies, allies, or PCs. Otherwise point total can be ignored and you can just roll with what you know should happen. |
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07-19-2007, 09:22 PM | #37 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Some standard DnD-style humanoids in GURPS
Why not give them lots of HTK and high HT. A combo of that to about 20ish should make a troll pretty much impossible to kill. Throw in some kind of injury tolerance, and then with a trolls rapid regeneration, it'll be pretty hard to keep them down.
I never worried too much about fire with trolls. Whack'em with a greatsword untill they drop, then coup de grace them with a torch. Works wonders. |
07-20-2007, 02:06 AM | #38 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Some standard DnD-style humanoids in GURPS
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Like sharks they inspected things by eating part of it. Again, not their fault that most property owners took offense to losing part of their wagons, cows, or children. The 3rd ed. stuff seems quite a bit more morbid with respect with trolls. Parents bite off toddlers' limbs to show them that life and regeneration is painful and not to be wusses. |
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07-20-2007, 02:26 AM | #39 |
Join Date: Nov 2006
Location: Student-Land
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Re: Some standard DnD-style humanoids in GURPS
Very good, I will find these monstrous dudes very useful indeed. Good Job!
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"There is only one true Role Playing Game, Steve is its creator and Kromm is its prophet!" -Qoltar |
07-20-2007, 10:19 AM | #40 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Some standard DnD-style humanoids in GURPS
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Tags |
dungeon fantasy, monsters |
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