12-05-2018, 02:31 PM | #11 | |
Join Date: Mar 2013
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Re: [Spaceships] A Few Questions
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And something I should have asked earlier: 5. What are the effects in SS terms of using a full-flow staged combustion engine? 6. Similar to the above, what are the effects of using an aerospike engine? |
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12-05-2018, 02:54 PM | #12 | |
Join Date: Aug 2007
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Re: [Spaceships] A Few Questions
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The aerospike would just give you a slightly higher average effciency over a typical burn time in atmosphere. I've ever heard of the other one. The important thing in Spaceships is the Delta-V.
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Fred Brackin |
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12-05-2018, 03:40 PM | #13 | |
Join Date: Mar 2013
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Re: [Spaceships] A Few Questions
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As for aerospike, Wikipedia says reduction in fuel usage of 25%-30%, divide stock rocket engine Delta-V by those number and you get performance between .2 and .21 mps. |
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12-05-2018, 03:48 PM | #14 |
Join Date: Feb 2016
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Re: [Spaceships] A Few Questions
At least from my readings on the subject, 5g tends to be the golden number. Anything below that, and you start suffering significant gravitational drag. Anything above that, and you start having to limit your crew and passengers to very healthy people.
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12-05-2018, 05:39 PM | #15 | |
Join Date: May 2010
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Re: [Spaceships] A Few Questions
For armor for civilian ships, I like to think in terms of protecting against space debris. Typically, space debris will hit either the front or the rear (the latter while doing a breaking burn). So in some of my civilian ship designs, I armor the front and rear but not the central hull. 6 dDR protects you in orbit or for low-energy planetary transfers. For fast ships, you might want up to 6 dDR per 20 mps delta-V, though at very high speeds you might rely on lasers to destroy debris rather than armoring against it.
Also, some published designs seem to think winged landers should have armor on the entire hull, to survive re-entry I guess. There's no official rule on that but it seems plausible? Quote:
EDIT: According to Wikipedia, the Saturn V lifted off with less than 1.6g, so my Kerbal Space Program memories seem correct. |
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12-05-2018, 05:51 PM | #16 |
Join Date: Feb 2016
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Re: [Spaceships] A Few Questions
It is an issue if you want to get more than 10% of your initial mass to LEO (remember, an extra 1 km/s of delta-v can double reaction mass requirements). The faster you get to LEO, the lower the gravitational drag, so the lower the required reaction mass.
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12-05-2018, 06:33 PM | #17 | |
Join Date: May 2010
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Re: [Spaceships] A Few Questions
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Also, remember that while GURPS ignores this, realistically thrust-to-weight ratio increases as you burn fuel. The Saturn V's first stage started off at a mere 1.6g, but this could gradually increase to almost 4g as the fuel tanks emptied. |
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12-05-2018, 06:42 PM | #18 | ||
Join Date: Jul 2008
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Re: [Spaceships] A Few Questions
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Winged or not, reentry shielding only needs to be on one face. How you model that in basic Spaceships design if the face is the 'bottom' rather than the nose or tail is of course a thing.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-05-2018, 06:44 PM | #19 |
Join Date: Dec 2007
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Re: [Spaceships] A Few Questions
[QUOTE=Ulzgoroth;2226623]I think the point of aerospike is to mitigate the performance loss rockets experience when operating in an atmosphere. Which GURPS Spaceships doesn't model at all.
Most published designs think essentially all spacecraft should have armor on the entire hull. /QUOTE] Well if you don't then soon or later you're going to get a puncture. That may not be a big deal with freighters that are mostly evacuated cargo hold though. |
12-05-2018, 06:46 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships] A Few Questions
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It says '25–30% less fuel at low altitudes'. What this means in practice is probably that you can just use the vacuum ISp, which Spaceships already does because dealing with computations about atmospheric performance is way too complicated. |
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