Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-03-2018, 09:24 AM   #11
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [DF] Sewer Monsters

Giant slugs, giant conesnails (adventurers think it's funny until the snail launches toxic armor-penetrating shell-made harpoons at them.

Normal frogs can't survive in the polluted environment but freaky giant mutant demon sludge frogs should be fine. Some African frogs can bite your fingers off, and they're smaller than a football (either kind). A frog that's big enough to stuff you in its mouth like you're a bite-size snack means serious business.

Salamanders (the amphibian kind) are also sensitive to toxins, but giant albino salamanders make for an entertaining replacement for albino crocodiles. And with them being albinos, you can't tell they're giant TOXIC salamanders :)

Slimes, oozes, jellies, molds, and fungal monstrosities of all sorts are good choices too.

You'll also find people in the sewers. Some are paid to be down there, some can't find any better place to shelter, some are eeking out a living self-employed, and possibly a lucky few don't have a sense of smell.

People being paid are probably down there to shovel out blockages, or to repair the sewers brickwork after giant rats burrowed through the walls and adventurers exploded the sewer gas.

Self-employed folks will be picking through the much for things that got dropped or washed down the drains.

You're more "realistically" going to find mammalian scavengers than reptiles in the sewers, but rats are overdone. What about raccoons? regular raccoons are about the size of a giant rat, giant raccoons can be as big as you want. And of course dogs, on account of there being dogs all over the place in most towns.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 12-03-2018, 11:24 AM   #12
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: [DF] Sewer Monsters

A recent adventure of mine (loosely written up on the DFRPG forum) featured a variety of coleopterans in the undercity. Can't have too many bugs.

I have a particular liking for Otyugh variations in sewers.

Haunted sewers can be interesting too, with a cranky ghost or poltergeist that needs to be appeased, captured, or exorcized.
Dalin is offline   Reply With Quote
Old 12-03-2018, 12:51 PM   #13
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DF] Sewer Monsters

Quote:
Originally Posted by Celjabba View Post
Thanks for the memory !
It's the only quest I can remember from that game... specifically because of the way the Guard kept asking and asking for help, day after day his hew and cry went out no matter how times people completed that quest.

I always wondered just how large his family was and just how incompetent of a father to lose every daughter the same way...
evileeyore is offline   Reply With Quote
Old 12-03-2018, 01:49 PM   #14
martinl
 
Join Date: Jan 2006
Default Re: [DF] Sewer Monsters

Minotaurs if it's maze-y enough.

Grater Snakes

Heckkittens

Sewer urchin.
martinl is offline   Reply With Quote
Old 12-03-2018, 02:34 PM   #15
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [DF] Sewer Monsters

All the creatures sent down into the sewer to deal with the rat problem.
To deal with the rat problem we introduced snakes
To deal with the snake problem we introduced mongooses
To deal with the mongoose problem we introduced sewer Raptors
To deal with the sewer raptor problem we introduced giant frogs........
__________________
Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
Contributor to Citadel at Nordvörn
(E) is offline   Reply With Quote
Old 12-03-2018, 03:09 PM   #16
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [DF] Sewer Monsters

Quote:
Originally Posted by scc View Post
What I'm after at this point is suggestions for monsters that might be found in a cities 'sewer' system to have adventurers fight as part of an initiation into the Adventurers Guild.
Some people it's better not to fight: the Mud Mob. They're mostly Lizard Men, and they run a fine sewerage-based protection racket ("Ooo, that could block up real easy, guv. The siphon effect round 'ere can give you wicked blowback. $20/month, and we'll make sure nothing goes wrong wiv it."). They also have a business in out-of-sight transportation in Town, especially of bodies from the cheap graveyard to the basements of necromancers.
johndallman is online now   Reply With Quote
Old 12-03-2018, 03:12 PM   #17
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [DF] Sewer Monsters

Quote:
Originally Posted by Bruno View Post
You're more "realistically" going to find mammalian scavengers than reptiles in the sewers, but rats are overdone. What about raccoons?
My local storm drains are popular with both raccoons and skunks. Hm.
Dire Skunk
The origin of dire skunks is uncertain; possibly a wizard with extremely poor taste. Dire skunks are not particularly aggressive, but they are nearly fearless and generally assume that if they want something, they can take it and no-one will argue. Fortunately, most dire skunks aren't interested in much more than food, so if PCs are willing to stand still while a skunk the size of a bear goes through their packs and steals all their food, they can avoid fighting. Unfortunately, some rare dire skunks have acquired an eye for shiny things, and many adventurers are unwilling to be robbed in this way, which results in conflict.
Statistics: as per a Bear, but remove Grapple and add
Stench (13): 2 yard radius, usable 6x/day. Anyone exposed suffers the following effects:
  • Blinding (HT-4). Lasts 1 minute per point of failure. Only happens if spray contacts the eyes. A successful Dodge or Block (shield DB helps) allows turning away to prevent it hitting the eyes. Resist poison applies.
  • Sneezing (HT-4). Lasts 1 minute per point of failure. Only happens if spray contacts the nose or open mouth. A successful Dodge or Block (shield DB helps) allows turning away to prevent it hitting the eyes. Resist poison applies.
  • Vile Stink: anything that comes in contact with the spray acquires a foul smell. This gives a -4 reaction modifier when dealing with anyone with a sense of smell, and is strong enough to trigger Nausea. This penalty normally lasts until thoroughly cleaned.
Death Throes: when dead or dying, a skunk voids its scent glands. Treat as a stench attack in a 3 yard radius.
Traits: Cast-Iron Stomach, Discriminatory Scent, Immunity (bad smells), Overconfidence, Quadruped, Wild Animal
__________________
My GURPS site and Blog.

Last edited by Anthony; 12-03-2018 at 03:20 PM.
Anthony is offline   Reply With Quote
Old 12-03-2018, 03:16 PM   #18
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DF] Sewer Monsters

Gnomco's Worse Better Cat Mark 6f (TM) (Patent Pending) could be down there hunting Gnomco Gengineers prey.

Ironically ordinary cats are too smart to go down into a DFRPG sewer.
evileeyore is offline   Reply With Quote
Old 12-03-2018, 04:29 PM   #19
martinl
 
Join Date: Jan 2006
Default Re: [DF] Sewer Monsters

Quote:
Originally Posted by evileeyore View Post
Gnomco's Worse Better Cat Mark 6f (TM) (Patent Pending) could be down there hunting Gnomco Gengineers prey.
Oh come on evileeyore, give the delvers a fighting chance!
martinl is offline   Reply With Quote
Old 12-03-2018, 05:26 PM   #20
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DF] Sewer Monsters

Quote:
Originally Posted by martinl View Post
Oh come on evileeyore, give the delvers a fighting chance!
They just need a sacrificial Gnome. Doesn't every party bring one of those along?
evileeyore is offline   Reply With Quote
Reply

Tags
sewer monster, sewers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.