12-04-2018, 04:44 AM | #21 | |
Join Date: Jan 2010
Location: Brighton
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Re: ST-Based Skills
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This leaves aside 'half my strength when it come to wrestling' is a pretty nebulous measure in RL. However in GURPS I think I like High ST to Mass ratios to only directly apply in very specific instances (e.g intrinsic encumbrance in TG, where it can be a benefit and a curse depending*) Otherwise I think it's a good background justification for high DX & Mv stats (but not a requirement) One thing I have toyed with is somehow take the intrinsic encumbrance concept from TG and applying it to some Acrobatics and Gymnastics skill use. But it's not really come up so I haven't got past the concept phase of doing this! *and to go back to wrestling this is perhaps most important, you can make your body mass work for you, as well as have it work against you.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 12-04-2018 at 05:01 AM. |
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12-04-2018, 04:50 AM | #22 | |
Join Date: Jan 2010
Location: Brighton
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Re: ST-Based Skills
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Yep, (sorry I didn't read your post when I wrote my last one!)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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12-04-2018, 05:41 AM | #23 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: ST-Based Skills
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12-04-2018, 06:31 AM | #24 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: ST-Based Skills
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— * For those with no idea of what in the Sam Hill we're discussing, this should suffice:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-04-2018, 06:42 AM | #25 |
Join Date: Sep 2004
Location: Canada
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Re: ST-Based Skills
Kromm comes from a physics background, and this usage of the terms is jargon from that field.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
12-04-2018, 07:24 AM | #26 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: ST-Based Skills
Yes, that's more the vocabulary I encountered, for things like voltage and charge, or pressure and volume. When I read "intrinsic" and "extrinsic" I thought of mass versus weight, which isn't exactly the same distinction.
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Bill Stoddard I don't think we're in Oz any more. |
12-04-2018, 07:37 AM | #27 |
Join Date: Aug 2004
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Re: ST-Based Skills
I would definitely take a look at tbone's GULLIVER rules, specifically the 3e ones: TG's Intrinsic Encumbrance was anticipated by tbone's Natural Encumbrance, and tbone carried the implications through much more thoroughly.
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12-04-2018, 08:09 AM | #28 | |
Join Date: Jan 2010
Location: Brighton
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Re: ST-Based Skills
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cheers TD
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 12-05-2018 at 09:16 AM. |
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12-04-2018, 05:47 PM | #29 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: ST-Based Skills
The only skills that I would see being based on ST are things like Forced Entry and Lumberjack, where you're directly applying your strength to destroy an inanimate object that can't dodge. In fact I thought Lumberjack was ST-based in RAW, and I've never understood what DX has to do with Forced Entry (or why it has no default).
Lifting is a RAW skill I think, but it's probably the skill of keeping a safe posture so you don't throw out your back. It's based on HT, which would make sense for the skill about posture.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
12-04-2018, 05:58 PM | #30 |
Join Date: Aug 2004
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Re: ST-Based Skills
Forced Entry is about knowing where and how to hit the door; it's basically a non-combat version of Brawling. And, like Brawling, its ST component takes the form of a damage bonus.
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