11-01-2017, 02:03 PM | #1 |
Join Date: Mar 2014
Location: St. Louis, MO
|
"Inflicting" Serendipity
So a character I want to make is a Fae, from the Unseelie Court. To be specific, a Cait Sith (Caught Shee).
The most specific thing I am struggling with is that the Cait Sith are known to 'Bless people who leave out saucers of milk for them on Samhain'. Let's leave out the milk and the holiday, and focus on the blessing. Cait Sith tend to focus on 'success and health', so I am thinking Healing, for one, which could easily be a couple of Racial Healing spells, or something similar. However, for 'success' - that seems like it could be an Affliction that 'inflicted' someone with Serendipity, perhaps with a Limitation of something like 'Financial or Career only'. But Serendipity is ALWAYS working, and I was thinking something more along the lines of the Bless spell - provides minor benefits until it gives you a pretty big success, then goes away. I don't want the character to be godlike powerful, in that her 'blessing' will follow people through their entire lives. Any ideas how I can modify Serendipity to end at a certain point? Or make it somehow temporary? I couldn't find an answer in the Affliction rules, either. I have RAW, Magic, Powers and Supers. The reason I don't want to use the Bless spell, maybe as racially learned as well, is because it's too mechanical. I don't want it to be 'bonus to die rolls'. I'd like it to be general circumstances and good fortune, like Serendipity provides for. |
11-01-2017, 02:04 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: "Inflicting" Serendipity
Affliction is already temporary.
|
11-01-2017, 02:10 PM | #3 |
Join Date: Mar 2014
Location: St. Louis, MO
|
Re: "Inflicting" Serendipity
Can you show me where it says that? It says '
"...Advantages with instantaneous effects affect the target once, as soon as he is hit, if he fails his HT roll; e.g., Warp immediately teleports the subject. Advantages that can be switched on and off (such as Insubstantiality) are automatically “on” for one minute per point by which the victim fails his HT roll, and are not under the subject’s control..." Serendipity has neither an instantaneous nor switchable effect. |
11-01-2017, 02:12 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: "Inflicting" Serendipity
By default neither is Insubstantiality. Afflicting Serendipity gives you as many uses of the advantage as you inflict levels of for margin of success (as a benediction) minutes.
|
11-01-2017, 02:16 PM | #5 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: "Inflicting" Serendipity
Quote:
But if you're trying to build a Bless spell, effectively, you're really looking for something that will terminate once the "big" effect goes off, and not before. I think that what you need is actually two effects being Afflicted - one for the generic bonus, and the other the big "save your life" effect, that then ends the overall effect. Since the duration on Bless is actually "indefinite until the effect saves your life" effectively, I would build this with Increased Duration: Permanent, the +150% version. This version always requires a terminating condition, which I would just say would be the save-your-life effect going off. This is a classic example of Luck. I would use base Luck (since it's only going to be used once, higher levels don't matter), with the Emergencies Only and Unconscious Only limitations (normally, Unconscious Only can only be taken with Uncontrollable, but I think in this case it's appropriate on its own, to represent the fact that it goes off even if you don't think you need it). I'd probably use the same Unconscious Only limitation, without Uncontrollable, on the Serendipity advantage as well. You could call it "Under GM Control" if that makes you feel better about violating the guidelines under Unconscious Only. It effectively means that the GM will decide when someone with Serendipity gets the bonus, and the player can't request a lucky break at all. |
|
11-01-2017, 02:17 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: "Inflicting" Serendipity
Serendipity is actually a limited use ability so I would treat it as it stays till used rather than buying up the duration. Travelers Blessing from GURPS Powers:Divine Favor p. 10 is an example of this.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-01-2017, 02:17 PM | #7 |
Join Date: Mar 2014
Location: St. Louis, MO
|
Re: "Inflicting" Serendipity
Insubstantiality is, by default, Switchable.
p. 34 of RAW: "...An advantage that...has to be on at all times to be of benefit... is always on. You cannot turn it off." I cannot imagine that Serendipity wouldn't be in this category. |
11-01-2017, 02:19 PM | #8 | |
Join Date: Mar 2014
Location: St. Louis, MO
|
Re: "Inflicting" Serendipity
Quote:
|
|
11-01-2017, 02:22 PM | #9 |
Join Date: Mar 2014
Location: St. Louis, MO
|
Re: "Inflicting" Serendipity
And I recall seeing somewhere about a 'terminating condition' - for example, the Shapeshift terminating after a kiss, but I don't remember where. What book was that in?
|
11-01-2017, 02:22 PM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: "Inflicting" Serendipity
Quote:
Edit: Terminating conditions apply with Increased Duration so its in a few places.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
Tags |
affliction, serendipity |
|
|