01-30-2014, 11:07 PM | #41 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Pyramid #3/63: Infinite Worlds II
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Further, having an entire universe isn't dramatically more useful than just, say, a galaxy. Especially in a game focused on world-jumping it's no more than a background note. Thirdly, this is a thought experiment; there's no reason to arbitrarily declare "no". |
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01-30-2014, 11:21 PM | #42 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/63: Infinite Worlds II
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01-30-2014, 11:46 PM | #43 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Pyramid #3/63: Infinite Worlds II
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01-31-2014, 10:43 AM | #44 |
Join Date: Nov 2009
Location: GMT-5
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Re: Pyramid #3/63: Infinite Worlds II
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02-14-2014, 10:04 PM | #45 |
Join Date: May 2010
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Re: Pyramid #3/63: Infinite Worlds II
If people will forgive a minor bit of thread-necromancy: I'm curious about the decision to include Physical, +100% in the build for Sorcery. I think "spells" could be plausibly justified as mental traits, even if they have physical effects, especially since it seems to be established that Modular Abilities (Psionics) covers advantages that are normally physical—makes Sorcery seems like a rather bad deal in contrast.
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02-14-2014, 10:08 PM | #46 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/63: Infinite Worlds II
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02-15-2014, 02:45 AM | #47 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/63: Infinite Worlds II
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As far as I know, your counterexample doesn't actually exist; I know of no canonical build of Modular Abilities (Psionic, -10%) that lacks the Physical limitation but allows for clearly physical abilities. GURPS Psionic Powers has two abilities that are built with Modular Abilities: Seekersense (which is limited to Detect) and Borrow Skill (which is limited to skills).
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02-15-2014, 02:46 PM | #48 | |
Join Date: May 2010
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Re: Pyramid #3/63: Infinite Worlds II
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02-15-2014, 03:33 PM | #49 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Pyramid #3/63: Infinite Worlds II
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02-15-2014, 10:53 PM | #50 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/63: Infinite Worlds II
Yeah, that wasn't a complete write-up! It was merely pointing you in the right direction to start creating an appropriate MA-based ability, with a single important limitation listed so that the reader would know what its appropriate value was. A complete write-up would've looked like the premade examples in Powers or Psionic Powers, not a simple inline description like that.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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infinite worlds, pyramid 3/63, pyramid issues |
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