Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-05-2013, 04:00 PM   #21
tshiggins
 
tshiggins's Avatar
 
Join Date: Aug 2004
Location: Denver, Colorado
Default Re: What would you play in an ISWAT campaign? (request for character ideas and stats)

I'd go with an early 21st Century special operator/secret agent face-man who specializes in human intelligence, but who has the skills to dish out some serious pain if things go pear-shaped.

Here's the thing; laws of physics may change from dimension to dimension, and people may have all sorts of weird abilities. However, no matter what the physical laws may be, people are still people. They're gonna want things, and do things, and while different abilities may provide different means, the ends remain fairly similar.

So, I'd want to play a character who can deal successfully with people, no matter where he is or what's going on around him. James Bond is always useful. :)
__________________
--
MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.

Last edited by tshiggins; 11-05-2013 at 04:43 PM.
tshiggins is offline   Reply With Quote
Old 11-06-2013, 03:10 AM   #22
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: What would you play in an ISWAT campaign? (request for character ideas and stats)

Quote:
Originally Posted by tshiggins View Post
Here's the thing; laws of physics may change from dimension to dimension, and people may have all sorts of weird abilities. However, no matter what the physical laws may be, people are still people. They're gonna want things, and do things, and while different abilities may provide different means, the ends remain fairly similar.

So, I'd want to play a character who can deal successfully with people, no matter where he is or what's going on around him. James Bond is always useful. :)
Eh, between needing Xeno-Adaptability for cultures, and regularly suffering Familiarity penalties for lacking the proper specialisation of Psychology, I wouldn't be so sure.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 11-06-2013, 03:31 AM   #23
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: What would you play in an ISWAT campaign? (request for character ideas and stats)

Quote:
Originally Posted by vicky_molokh View Post
Eh, between needing Xeno-Adaptability for cultures, and regularly suffering Familiarity penalties for lacking the proper specialisation of Psychology, I wouldn't be so sure.
Also, why assume that we are the only people in all the multiverse? As it is, we seem to be an a-la-carte mish mash of previous species and genetic populations that got incest-ed by a couple of near extinction event bottlenecks. It wouldn't take much to radically change what it means to be human, maybe.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 11-06-2013, 05:45 AM   #24
7omnia7
 
7omnia7's Avatar
 
Join Date: Oct 2012
Location: Italy
Default Re: What would you play in an ISWAT campaign? (request for character ideas and stats)

Quote:
Originally Posted by ericthered View Post
now that is a classic idea. and the sort of weirdness that's worthy of ISWAT
If you were talkng about my post, that was the kind of pc I've always wanted to play.
My GM never let me :(
7omnia7 is offline   Reply With Quote
Old 11-06-2013, 07:17 AM   #25
Tuk the Weekah
 
Join Date: Nov 2012
Default Re: What would you play in an ISWAT campaign? (request for character ideas and stats)

Quote:
Originally Posted by B9anders View Post
I'd consider:

*A historical character. Maybe a John Dee with real occult powers, or just as fun: An Alistair Crowley with no occult powers (or perhaps the occult just didn't work in his timeline and he may find his knowledge useful on other timelines) or maybe opt for a learned diplomancer with good brawling skills by going for Oscar Wilde.
I've just recently run the good Mr. Crowley as a deep-cover agent for British Intelligence (as he was in real life); except this time as a practitioner of a corruptive version of RPM. Being a whackadoodle turns out to be excellent cover...
Tuk the Weekah is offline   Reply With Quote
Old 11-06-2013, 05:03 PM   #26
samd6
 
samd6's Avatar
 
Join Date: Mar 2012
Default Re: What would you play in an ISWAT campaign? (request for character ideas and stats)

Things that I've had in my ISWAT games (which I don't have the stats for right now):
Vampire Gunslinger: Vampire racial template, high DX and Guns! plus Gunslinger, ambidextrous, Enhanced Tracking 1, and Extra Attack 1
TL11^ Velociraptor
Hacker-Mage: Using Syntactic Threshold magic, skills in hacking, programming, and electronics repair and Delusion: The universe is a simulation.
Immortal Kung-fu Monkey:spent most of his points on Unkillable 3 and Regeneration (very fast, only when dead), but had decent scores in Karate and Judo
Four armed combat cyborg and his living ship: This was before I got ahold of Spaceships, and so the ship actually kinda sucks.

Really my advice for coming up with interesting concepts is to grab two books at random and use those as the main focus for a character's abilities.

Imbuements and Gun-Fu? Matrix-style gunslinger
Ultra-Tech and Thaumatology? Character is from a TL(3+7^) world
Horror and Dragons? One of the old style of dragons.
__________________
James Soltis Wilda
Essential Skills
samd6 is offline   Reply With Quote
Reply

Tags
infinite worlds, iswat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.