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04-16-2016, 07:34 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Question about the Wall enhancement
When I turn an Innate Attack into a rigid barrier, can I add limitations like No Knockback and No Wounding or is that implicit in the Wall Enhancement?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
04-16-2016, 07:36 AM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: Question about the Wall enhancement
As far as I know, they are not implicit. A burning-attack Wall still sets you on fire, for example.
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04-16-2016, 07:50 AM | #3 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Question about the Wall enhancement
But that's not a rigid wall.
Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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04-16-2016, 10:55 AM | #4 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Question about the Wall enhancement
No Wounding is always a valid option; it controls whether your rigid wall damages those who run into it. The combination of Wall, Rigid and No Wounding means that anyone slamming into it takes no damage (which makes it risk-free for them to attempt to batter your wall down this way).
No Knockback is not a valid option for walls, as collisions don't do knockback. No Blunt Trauma remains a valid option for damage types that can do blunt trauma; no changes here.
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04-16-2016, 10:57 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Question about the Wall enhancement
Thank you.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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innate attack, limitations, wall |
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