11-19-2019, 03:20 PM | #21 | ||
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Light sources and vision question
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I have certainly taken out PCs with some orc archers with skill 11 or 12. A small number of archers aiming from the bushes can be a serious threat. After their first salvo, though, they will likely either throw down their bows to engage in melee or, if the PCs can't close rapidly, they will take a few seconds to reload and aim. I've run many, many, many versions of this scenario over the years. Most archers I know in real life can't reliably hit realistic targets at modest range without aiming. Quote:
Ultimately, though, you do you. If you're consistent and your players are happy with your rules, then all is good at your table. |
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11-19-2019, 03:28 PM | #22 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Light sources and vision question
One thing worth noting, Archers were a specialized unit in ancient times, they trained heavily in the use of the bow in order to be effective on the field. Also they often fired not at specific people but a unit.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-19-2019, 03:33 PM | #23 | |
Join Date: Apr 2019
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Re: Light sources and vision question
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GURPS "Aim" if I understand correctly requires you wait 1 second for each plus to aim you want to take advantage of Aim (b324) M-16= Acc5 So you aim (@1sec = Acc1), you aim (@ 2sec = Acc2), you aim (@ 3sec = Acc3), you aim (@ 4 sec = Acc4), you aim (@5sec = Acc5) NOW you get to squeeze the trigger and use the weapons full Acc. Oh you have a scope with +2 Acc... 2 more seconds. If aiming was an action that took 1 second to get the full benefit, it still wouldn't affect my range argument apropos an Acc2 bow at 50yards. Desn't effect the range vs proficiency application problem though. The fact that Acc exists isn't a bone of contention, its just that people are hiding behind it to avoid the Bob and Tom discussion. Less to my point and more to yours, I'm not really talking about firearms at all, but muscle powered weapons specifically. I have never used GURPS with firearms, so I have only a passing reference point to them and none of it practical. I dont know if my argument ports directly over but it seems to, I just dont know. |
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11-19-2019, 03:48 PM | #24 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Light sources and vision question
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A single Aim maneuver lets you add the ACC of the weapon, bonus from sights, bracing, etc. Additional turns give +1 each, up to +3/ See p. B364 for details. So 1 turn of aiming with a longbow or composite bow gives +3 to hit from ACC Modern bows could get more from sights and stabilizers. That +3 is a huge deal, especially at lower skill levels. A 30y shot (the most I expect to see without additional aiming) becomes -4 to hit instead of -7 with just that one turn of aiming. And a 30y shot is not trivial enough I would expect a barely proficient shooter to hit 50% of the time. There is a reason those targets are round and larger than people :) Edit to add.... I would say that almost every shot I ever took, with any weapon except my shotgun was an aimed shot using GURPS rules. A second to focus on the target is just so typical in my experience, and on a range unless I was speed shooting I took another second or two. I was never in a live fire shoot out situation though but from those that I talked to they would often shoot in the general direction just to throw the enemies aim off till they got to cover. Then they would aim.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 11-19-2019 at 04:03 PM. |
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11-19-2019, 04:01 PM | #25 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Light sources and vision question
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-19-2019, 04:14 PM | #26 | |||
Join Date: Apr 2019
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Re: Light sources and vision question
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OTOH I still love GURPS and have already figured out the mechanics of how I have been doing it, so I will just use them as house rules, Im definitely not changing the way the mechanics work for the players. Quote:
Could be Im just a much better archer than I think I am and happen to have been blessed to know a lot of other better than average ones, or are you setting the bar to low cause you just know bad ones who over estimate their ability? I do know that {b] I personally [/b] am utterly and completely at odds with the idea that anything past 2yds incurs a range penalty. Where to set that bar is open for discussion in my mind, and I have given a couple thoughts. Till now the responses have been great , detailed, and specific but mostly distill down to "RAW and get over yourself" (Oh and I have been using Acc all wrong as well, but I sorta knew that). Ahhh but it does in English: competency, great skill, ability, and experience Im not using it as a D&D term, but as an english word. Quote:
Indeed, well spoken |
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11-19-2019, 04:48 PM | #27 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Light sources and vision question
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I'm ignoring your example of Bob and Tom, because Tom has nothing to do with anything in GURPS. The use of 2 yards as a base distance does not remotely mean that anyone practices using a bow to shoot targets 2 yards away. It's simply that any scale has to have a zero point somewhere, and 2 yards is the point GURPS has used for this since the dawn ages. There are two ways this is applied. Case 1: You are shooting in a planned, disciplined way. You have your bow in hand. It takes you one turn to draw an arrow and nock it, one turn to pull the bow back, and one turn to "aim" (as the word is used in GURPS): that is, you stand there for a brief interval (by GURPS convention a second) focusing on the target and adjusting your stance and getting the point of aim lined up right. Your longbow has Acc 3. This cancels out the -3 penalty for being at range 7 yards; that is, you shoot at a target 7 yards away at base skill. You can get off one shot per three seconds, emptying a decent sized quiver in a minute. Case 2: You are shooting in haste, without time to aim carefully. You take one second less. Now you don't get the Acc 3 bonus, and you shoot at a target 2 yards away at base skill. Normally you wouldn't do this, but you might if the target was going to close with you in one more second, say. Note that the Heroic Archer trait lets you do Case 2 and gain some of the benefits of Case 1. You can find it in GURPS Martial Arts. I don't remember all the details; I tend not to run cinematic martial arts campaigns.
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Bill Stoddard I don't think we're in Oz any more. |
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11-19-2019, 04:50 PM | #28 | |
Join Date: Apr 2019
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Re: Light sources and vision question
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Last edited by bocephus; 11-19-2019 at 05:52 PM. |
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11-19-2019, 05:48 PM | #29 | |||
Join Date: Apr 2019
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Re: Light sources and vision question
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We will just have to agree to disagree and walk away civilly. I did get what I needed to actually write a house rule, for consistency and it covers my issue with the range chart. I am leaning to setting the zero point lower than I had it, but not 2yds. The rest is just going to be us annoying each other while we both keep doing what we're doing anyway. Quote:
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11-19-2019, 06:36 PM | #30 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Light sources and vision question
Might I suggest that before you decide to alter the rules, perhaps reading them a bit more thoroughly might be in order? At least then you'll fully understand what you're doing away with before deciding to do away with it.
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