11-20-2019, 06:13 AM | #41 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Light sources and vision question
Quote:
Ah Ok right, I couldn't remember if the net effect of that is some ranges within wide range bands would have less penalties to hit at?
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 11-20-2019 at 03:04 PM. |
|
11-20-2019, 06:21 AM | #42 |
Join Date: Jan 2010
Location: Brighton
|
Re: Light sources and vision question
Also don't get too tied up with the 200/100 hours per CP rule, it's a very general, abstract and broad rule to allow for "off screen" improvement over time. So if you know you can impart the basics of bowmanship to in GURPS terms Skill +0 or even Skill+1 or Skill +2 in less than 100 hours supervised training then use that real world direct experience in your games.
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 11-20-2019 at 07:51 AM. |
11-20-2019, 08:13 AM | #43 | |
Join Date: Dec 2009
Location: Saint Paul, MN
|
Re: Light sources and vision question
Quote:
On the other hand, if they are covering a single hex, which commonly happens in my games when someone is covering a doorway, window, or "if someone comes out from behind the tree," then they can aim at the hex (see Opportunity Fire, B390), which means they can fire the moment someone appears, interrupting their foe's action. In this case, your skill-12 archer would have a 50/50 chance of a hit at the first instant that a target presents itself. |
|
11-20-2019, 09:53 AM | #44 | |
Join Date: Apr 2019
|
Re: Light sources and vision question
Quote:
|
|
11-20-2019, 10:10 AM | #45 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Light sources and vision question
Quote:
To me the rules for opportunity fire would need a drawn bow to work, but the practical reality of keeping a bow drawn* isn't really addressed in Characters & Campaigns (it is explicitly addressed in a very good article on Bows in pyramid if you are interested). Ultimately if you want people to be able to do this without worrying about it, go for it! Just obviously Ygritte is the strongest character in GoT *obviously what bow you are talking about matters and options possible with more modern bows change this. But yeah at earlier TL's this is an advantage Crossbows have (if you going to make this drawn and held distinction)
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 11-20-2019 at 10:26 AM. |
|
11-20-2019, 10:18 AM | #46 | |||||||||||
Join Date: Oct 2004
|
Re: Light sources and vision question
Quote:
My point wasn't to scold you, but just to remind you that the above kind of statements are not constructive. We writers, we are necessarily sensitive to people saying "that's just wrong." And again, my apologies. My point wasn't to scold you. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||||||||
11-20-2019, 03:12 PM | #47 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Light sources and vision question
The 'Range Bands' in Action 2 are literally only to break down the various ranges into 5 distinct groups for chase purposes, they aren't supposed to be used with combat. You still use the SSR for all range penalty purposes.
|
11-20-2019, 04:02 PM | #48 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Light sources and vision question
Quote:
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
11-20-2019, 04:27 PM | #49 | ||
Join Date: Apr 2019
|
Re: Light sources and vision question
Quote:
I'll see your apology and return you one of my own. I do apologize for that outburst. Quote:
--> I have been using proficiency as the defining characteristic of having 1 point in a skill. That and using the success percentage that accompanied the skill level to approximate that proficiency in action. -------->IE My "1 point in bow archers" were being expected to have a 50% chance to hit in combat at least half way to max effective range. I thought thats what learning a skill meant in GURPS, 2) Its interesting that my setting for "default" was more strict than yours. My idea was more like mandatory pre-school than "Ya you've seen this before on TV". If I adopt this your going to make one of my players very happy. 3) I may have mislead you with the engagement about guns. That was so you and I could talk about a subject with a common real life frame of reference, and I could see how you apply it to GURPS. 4) I dont mean to demean your work here, but I have enough interaction with guns in real life that I don't want it in my RolePlay as well, I dont play first person shooters either for similar reasons. Its not you, its me. I dont even play with gun powder in the bulk of my settings, Im 98% medieval pure / mid-fantasy / high fantasy and a little bit of horror GM, and I haven't been interested in gun settings as a player either, Well other than a run with a western thing but that was because of a girl not because I wanted to play that genre and thats when 2ed was new (so its been a while). 4) I dont have a lot of access to Books in English where I am, Im not sitting in a house in the states where Im just being to lazy to go the the game store and this is the most interaction that I have had with others that do RPGs let alone play GURPS in years (ouside of my players who have little experiece before and that D&D) Its just not practical for me to import or store, a bunch of books wont use on the off chance that they will have a section with some overlap into what I use. Like the light thing, I cant figure out why that isnt addressed in the Basic. Having the mechanics for how the light from a torch fades at X range, vs a candle or flashlight seems to me like a common to all genres item, but its apparently in one of the High-Tech books that I knew nothing about till I was told here. Last edited by bocephus; 11-20-2019 at 04:34 PM. |
||
11-20-2019, 05:02 PM | #50 | ||||
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Light sources and vision question
Quote:
Quote:
Quote:
I would say Americans tend to have default guns skill from culture and tv exposure. Other nations where guns are less available may have no default. For example in my tour in Holland the Dutch security police were banned from having handguns because of their careless treatment of them. In a 2 year tour they were taken away before I got there, given after enough time had passed then taken away again (someone shot out a window with an "unloaded" gun). Quote:
The lighting rules for example are included in... High Tech: Electricity and Electronics to give more detail with equipment. Powers: Enhanced Senses because its a book on senses. Underground Adventures could also have had them but thats an earlier book and it just has this bit "Some of these illuminate a radius; others project a beam. Either form eliminates or reduces Vision penalties in the area it illuminates, but leaves the explorer blinded to anything outside that region. Treat the light as in plain sight to distant observers who have a clear view of it: +10 to Vision rolls to see it (p. B358)." That is three different books that address the lighting issue from different perspectives and for different purposes. The forums as you have seen are a good source for finding out whats in a book or what books might be relevant to a question or topic.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
||||
|
|