Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Warehouse 23 > Pyramid

Reply
 
Thread Tools Display Modes
Old 07-25-2014, 12:33 AM   #1
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Pyramid magic issues

This index is now on the GURPS Wiki, check "Magic Articles" for whats below but the full Pyramid Vol 3 Index is here.
The index is cool and all but I had the thought of listing the magic stuff in one place that came from Pyramid and organized by type of system.
Alchemy/HerbLore
3/28 Thaumatology II It's Pure Chemistry!
3/68 Natural Magic Ars Metalica
3/82 Magical Creations Dungeon Brewmasters
3/109 Thaumatology V Magnum Opus (System for what materials to use)

GURPS Magic The Default system. Skills based and combat focused.
3/25 Epic Magic Essential Magic
3/25 Epic Magic Quartermaster Mage
3/28 Thaumatology II Ceremonial Magic Made Easy.
3/36 Dungeon Fantasy All Charged Up Over Magic Items
3/43 Thaumatology III Cultists of The Elder Gods (Psi and DF priests)
3/43 Thaumatology III Magic as Technological Progress
3/48 Secret Magic Eidetic Memery: Bibliomancy
3/48 Secret Magic Anything For Power (Symbol Drawing) in Odds and Ends
3/60 Dungeon Fantasy III Wizardry Refined
3/66 The Laws of Magic Thoroughly Modern Magic
3/66 The Laws of Magic The Material Difference
3/66 The Laws of Magic Designers Notes: Wilderness Adventures
3/76 Dungeon Fantasy IV Hidden Knowledge
3/91 Thaumatology III The Thaumatology of Metallurgy
3/114 Mind Over Magic EM: Glass Magic and the Specularii
3/115 Technomancer Every article in it seems to have something, spells, new options, discussion on enchanted equipment, etc.


GURPS Powers Based Systems
Powers
3/1 Tools of the Trade-Wizards Necromantic Tools
3/19 Tools of the Trade-Clerics Auras of Power
3/68 Natural Magic Green Power
3/91 Thaumatology III Technomysticism
3/99 Death and Beyond Soul Reapers

GURPS Powers: Divine Favor
3/36 Dungeon Fantasy Dungeon Saints
3/47 The Rogue's Life May the Shadows Guide You
3/50 Dungeon Fantasy II Saintly Power-Ups
3/65 Alternate GURPS III Divine Favor for the Masses

Sorcery Versatile
3/63 Infinite Worlds II The Power of Sorcery
3/82 Magical Creations The Sorceror
3/105 Cinematic Magic Super Sorcery!
3/105 Cinematic Magic Chi Sorcery (Uses Sorcery system for Chi powers)
3/105 Cinematic Magic Gourmet Alchemy (Modular Powers as Elixers)
3/122 All Good Things Native American Crusaders (Mystic powers for GUrPS Monster Hunters)
Fan built spells by Eggplant

End Powers Based Section

GURPS Ritual Path Magic Improvisational magic
3/43 Thaumatology III Bottled Magic
3/48 Secret Magic Magical Tradecraft
3/56 Prehistory The Old Ways
3/66 The Laws of Magic Alternative Ritual Path Magic
3/66 The Laws of Magic Ritual Path Specialists
3/66 The Laws of Magic Repercussive Rituals
3/75 Heroes Jackpot A Familiar Path
** 3/109 Thaumatology V Designers Notes: Incantation Magic (Related to, but not exactly RPM)
3/110 Deep Space Aethyric Space
**3/114 Mind Over Magic Incanters Grimoire

GURPS Thaumatology Book/Path
3/13 Thaumatology Fairy Tale Magic, p. 4
3/43 Thaumatology III Ghoul Magic (Book/Path)
3/66 The Laws of Magic The Azure Dragon (Book/Path)

GURPS Thaumatology Realm Magic
3/122 All Good Things Sufficiently Deranged Realm Magic as Weird Science. Can be useful for magic sciences and other categories as well.

GURPS Thaumatology: Magical Styles
3/4 Magic on the Battlefield The Society of Siege Sorcerers
3/28 Thaumatology II Yellow Goblin Magic
3/43 Thaumatology III ADELPHOS DIONYSOS
3/48 Secret Magic The Way of the Keepers
3/48 Secret Magic The First Resistance
3/64 Pirates and Swashbucklers Scurvey Dog Sorcery
3/68 Natural Magic Magic of the Shaded Woodlands
3/109 Thaumatology V The Teramancers (Monsters)
3/114 Mind Over Magic EM: Glass Magic and the Specularii

GURPS Power Ups: Imbuements
3/4 Magic on the Battlefield The Perfect Defense
3/12 Tech and Toys Psi-Powered Imbuements
3/13 Thaumatology The Mystic Knight
3/36 Dungeon Fantasy Powering Up: Imbuements
3/60 Dungeon Fantasy III Mystic Power Ups
3/71 Spaceships II Vehicle Imbuements
3/102 Epic: Crafting Imbuements Designer notes

GURPS Power Ups 5: Impulse Buys
3/48 Secret Magic Forewarned is Forearmed
3/75 Heroes Jackpot Drinkable, Wearable, Impossible Points
3/100 Pyramid Secrets Impulse Control
3/105 Cinematic Magic Lights! Camera! Magic!

Misc Stuff
Can Apply widely
3/7 Urban Fantasy Of Sound and Signs
3/25 Epic Magic All The Epic Ways
3/38 The Power of Myth Art of Prophecy”, a systemless article giving advice on how to handle foresight.
3/48 Secret Magic Onomancy
3/58 Urban Fantasy II Hunting the Cabal (bonus to various systems, but mostly RPM and Magic)
3/67 Tools of the Trade: Villains How Very Tempting Selling your soul and demonic contracts, useful for any system.
3/114 Mind Over Magic Names Have Power (Options for any system)
3/120 Alternate GURPS V The Fifth Attribute (Replacing IQ for Magic/Supernatural abilities)

Background Fluff (Only included stuff with crunch or that helps magic rather then just background material)
3/1 Tools of the Trade-Wizards Guildhall of the Hermetic Brotherhood
3/1 Tools of the Trade-Wizards Tooling With Curses
3/1 Tools of the Trade-Wizards Out of the Rough, Magic gems in RPGs
3/4 Magic on the Battlefield Magical Naval Warfare
3/46 Wierd Science Metatronic Generators (Often suggested for Magi-tech)
3/82 Magical Creations Instruments of Enchantment (Musical instruments as magic items)
3/91 Thaumatology III Codex Duello (A subsystem for ritualized mage duels)
3/97 Strange Powers Mask of Humanity (Hidden supernatural)

Updated to 3/122 except for any issue I am missing. If you see any missed or wrongly assigned items please let me know.
Missing Issues Include (Note that some of these are included above because of help from readers like you!)
3, 5, 8, 10, 11, 12, 16, 18, 22, 23, 26, 28
31, 32, 33, 35, 38, 39, 42, 47, 52, 57, 59, 62, 64, 73, 81, 88, 90
92, 93, 95, 113, 116, 117

Last edited by Refplace; 09-11-2019 at 01:56 AM.
Refplace is online now   Reply With Quote
Old 07-25-2014, 12:36 AM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Pyramid magic issues

That was longer then I thought so here is a placeholder.

Any missing items le me know, I dont ahve all the Pyramids and may have missed articles others think should be included.
Refplace is online now   Reply With Quote
Old 07-25-2014, 01:49 AM   #3
Michele
 
Join Date: Aug 2004
Location: Udine, Italy
Default Re: Pyramid magic issues

Just to say: nice job, I appreciate that.
__________________
Michele Armellini
GURPS Locations: St. George's Cathedral
Michele is offline   Reply With Quote
Old 07-25-2014, 05:15 AM   #4
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: Pyramid magic issues

The Pyramid Articles listed by core GURPS Book is a very useful idea - not just for magic!

If you like a particular GURPS Book, here are the Pyramid articles/issues which provide additional supporting/related material!
SCAR is offline   Reply With Quote
Old 07-25-2014, 11:01 AM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Pyramid magic issues

Quote:
Originally Posted by Michele View Post
Just to say: nice job, I appreciate that.
ThaNK YOU !
Quote:
Originally Posted by SCAR View Post
The Pyramid Articles listed by core GURPS Book is a very useful idea - not just for magic!

If you like a particular GURPS Book, here are the Pyramid articles/issues which provide additional supporting/related material!
Yeah, I figured this was a good start and wanted to see if it was liked. Too many times i want to find an article I know I read but cant recall where it was from. And of course we see posts on the forums like that from others as well.
Posting it here rather then the GURPS forum was inspired by a post from Steven.
It will be easier to find such threads here.
Refplace is online now   Reply With Quote
Old 07-25-2014, 11:36 AM   #6
Buzzardo
 
Buzzardo's Avatar
 
Join Date: Mar 2008
Location: Austin, TX
Default Re: Pyramid magic issues

Quote:
Originally Posted by Michele View Post
Just to say: nice job, I appreciate that.
Indeed. This is a useful list, because it illustrates that I'm missing some things. Thanks much. :)
__________________
Play Ogre? Want an interactive record sheet?

Want a random dungeon? How about some tables for that? How about a random encounter?
Buzzardo is offline   Reply With Quote
Old 07-25-2014, 01:39 PM   #7
Steven Marsh
 
Steven Marsh's Avatar
 
Join Date: Aug 2004
Default Re: Pyramid magic issues

This is AWESOME. Thank you so much!
__________________
Steven Marsh
Steve Jackson Games
smarsh@sjgames.com
Steven Marsh is offline   Reply With Quote
Old 07-25-2014, 01:47 PM   #8
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Pyramid magic issues

Quote:
Originally Posted by Steven Marsh View Post
This is AWESOME. Thank you so much!
Your welcome and thanks for the compliments. I KNOW I missed some from issues I dont have though so anyone sees something missing or out of place let me know. Maybe I will do a few other lists.
Refplace is online now   Reply With Quote
Old 07-25-2014, 01:55 PM   #9
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Pyramid magic issues

You forgot "Hunting the Cabal" for RPM from Pyramid #3/58: Urban Fantasy II. Nice work.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 07-25-2014, 02:06 PM   #10
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Pyramid magic issues

Quote:
Originally Posted by Ghostdancer View Post
You forgot "Hunting the Cabal" for RPM from Pyramid #3/58: Urban Fantasy II. Nice work.
Good call! I forgot the crunch in that article.
There are several good fluf or background articles but the list was pretty long and I figured sticking to changes to systems or crunch would better serve.
Refplace is online now   Reply With Quote
Reply

Tags
magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:49 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.