07-02-2012, 09:28 PM | #1 |
Join Date: Nov 2011
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Colony World Frontiers
So you've got a planet sweeter than Terra ever was settled by a TL 10 society. The colony largely consists of one city that mostly focuses on maintaining customary standards of living and building infrastructure, but a noteable percentage of the population goes off to settle a frontier around the city because the thing people in the future love most is pioneering. Over time I suspect that while the colony develops so long as it keeps expanding the outer fringe of the frontier stays mostly the same.
So what does the life of these people look like? 1 What level of technology do they have direct access to? 2 How much time do they spend maintaining it? 3 What do they spend the rest of their time doing? 4 What sort of materials or goods would they produce for trading with the main colony? |
07-02-2012, 09:43 PM | #2 |
Join Date: May 2007
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Some questions --
Either it's a very new world or the culture goes ape on ZPG.
If you have a world that is very good to the people on it and lots of resources you'll wind up with lots of kids. A few generations and the population pressure will make being a frontiersperson pretty much a historical occupation. Thomas Jefferson thought that it would take 1000 years for EuroAmericans to fill in the interior of the United States. It was pretty much done, the frontier declared closed, 54 years after he died in 1826. Even if you start with one city and an entire world that might add some 250 years (and I'm being generous) to the time needed to settle the whole planet so that there were no frontier areas left. Exception -- regions just too inhospitable for high-density human life (think the Gobi Desert and Antarctica -- and there are people living in the Gobi!) Questions (and my views thereon) 1.) "What level of technology do they have access to?" What level do they want? You may have some people today living like a Mountain Man & his kin on a ridgetop in Montana, nothing in their homes except reproductions from 1820 and before. But when their kid falls out of a tree they're going to want an up-to-date emergency room, complete with MRI. So I'd guess that if your sophonts in the future are anything like humans even the most primitive abode will have SOTA (state of the art, i.e., TL 10) communications in case of emergency; also for communication with friends and family, immediate access to data, games, & education for their young-uns. They might not use it often but they'll have it. Also -- emergency medicine at SOTA, with the ability to call in help ASAP. Someone may be willing to die to live up to their views on limiting technology, but they probably won't sacrifice loved ones to that obsession. In these areas there's going to be major pressure to supply enough tech to the frontiersfolks, no matter what. In a capitalist society the $ rewards will be enough to ensure adequate levels of production; in a socialist one there will be massive political demand for it. Same outcome. And if the frontiersfolk can't get these basic elements, they probably won't be living on the frontier. Remember also that at TL-10 (at least 3rd Edition TL 10) most "stuff" is going to be made by automated factories, which have the capacity to reproduce themselves very quickly. So the production plant will grow to meet the need PDQ. 2.) " . . . time spent maintaining it?" AGain, at TL-10, robot repairer/maintenance crews will cover most of this. You'll have a hard core of TL-10 tech experts who are called in to do the fixing the robots can't -- but that'll be a small percentage of the human population. By TL-10 the number of maintenance issues that a SAI or AI can't handle are going to be pretty few & far between, at least in run-of-the-mill production. 3.) " . . . rest of their time doing?" What do they do on Dallas? If you don't have to scrape around every day to survive you can create art, live like a Mountain Man if you want (and call for help on your iPad when something goes wrong), explore science, watch stars, whatever! 4.) " . . . trading with the main colony . . . " Depends on what the colony wants & needs. If you're living like a Mountain Man but still need to buy an iPad, pay for health insurance, and cover the datagrid costs, you'll have to find something in them thar hills that people in the city will want. Maybe they want free-range squirrel stew meat? Or pelts? Or paintings of the beauties of nature? Or a guide for their weekend getaway? I'd guess that at TL-10 most prospecting/natural resource discovery will be automated, have robot explorers (maybe microbot) searching for stuff. Last edited by fredtheobviouspseudonym; 07-02-2012 at 09:47 PM. |
07-02-2012, 10:13 PM | #3 | |
Join Date: Dec 2007
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Re: Colony World Frontiers
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07-02-2012, 11:01 PM | #4 | |||||||
Join Date: Nov 2011
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Re: Colony World Frontiers
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As I mentioned above I was going with the idea that the capitol's manufacturing capacity is being used to the extent that it can't give any frontier people much except what they get in trade |
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07-02-2012, 11:28 PM | #5 | |
Join Date: Mar 2011
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Re: Colony World Frontiers
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2) They should have AI's and robofacs. So none. 3) I don't know, science? Art? Communing with nature? Something a talented well genetically engineered person beats an AI at. 4) I suppose they probably have the advantage in getting to some sort of resources, but it really will just depend on where they settled, and if they have specialized production facilities invested in. But TL 10 production set ups are pretty versatile. Intellectual property maybe depending on laws. |
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07-02-2012, 11:40 PM | #6 | |
Join Date: Nov 2011
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Re: Colony World Frontiers
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07-03-2012, 09:20 AM | #7 |
Join Date: Dec 2007
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Re: Colony World Frontiers
Resource extraction, agricultural goods and tourism give the frontier people things to trade, although it's possible that the mining installations will be city operated and that will make them relatively poor if the city folks are for some reason actively averse to wilderness experiences. But of course if they are averse to leaving the city, they will have the settlers run mines and drilling facilities.
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07-03-2012, 09:54 AM | #8 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Colony World Frontiers
The problem with the 19th century US example is that it depended on mass immigration. Russia and Siberia, or Japan and their northernmost island, show that it can take thousands of years before a society even thinks of expanding into nearby marginal, lightly populated territory.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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07-03-2012, 12:58 PM | #9 | |
Join Date: Sep 2004
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Re: Colony World Frontiers
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07-03-2012, 03:38 PM | #10 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Colony World Frontiers
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another thing to consider is how "filled up" the US is today. I grew up in a town of 30,000. there is nothing bigger than us for 120 miles in any direction. The land wasn't settled because it wasn't desirable, and is now off limits for settlement (not that there is a burning desire to do so). I know that I am the exception, but the fact that it exists demonstrates what america considers to be "settled". |
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Tags |
brainstorm, high-tech, low-tech, space, ultra-tech |
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