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Old 06-08-2017, 08:40 AM   #11
Icelander
 
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Default Re: [Basic] Advantage of the Week (#42): Double-Jointed, Flexibility

Chase Taylor in Jade Serenity has Flexible with a HT-resistable Aftermath (Moderate Pain).

So far, used only for squeezing through a narrow opening where a cellar door was stuck and one dramatic Jumping + Acrobatics + Climbing + Jumping + Acrobatics stunt where he had to do impressive gymnastics, swinging and vaulting by the arms to get from a lower floor balcony up to the balcony railing above and thence through a second floor window on a building some distance away.

If Taylor's personal life and romantic prospects weren't tailor-made for dramatic disappointment and disaster, the fact that it can add +3 to his already ridiculous Erotic Art default might be more relevant. As it is, the odds are he won't be rolling against Erotic Art any time soon.

It's fun to play a character with obscene Reaction bonuses who nevertheless is the further thing from Casanova imaginable.
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Last edited by Icelander; 06-08-2017 at 08:44 AM.
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Old 06-08-2017, 09:32 AM   #12
sir_pudding
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Default Re: [Basic] Advantage of the Week (#42): Double-Jointed, Flexibility

I see these traits fairly often on characters. Currently in my Maddess Dossier game one of the chevals has Dambalah.
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Old 06-13-2017, 08:53 PM   #13
Kabufu
 
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Default Re: [Basic] Advantage of the Week (#42): Double-Jointed, Flexibility

I always understood Flexible to be something that ordinary people could train/stretch their way to having, and double-jointed meant a genetic predisposition to be extremely flexible on top of training like a professional contortionist or someone with a connective tissue disorder that results in loose joints.
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