06-25-2015, 07:49 AM | #41 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
|
Re: GURPS supplements that you'll like read
Which original story - Masao Maruyama's, Ray Bradbury's, or somebody else's? (Wikipedia doesn't return any hits for "weird circus".)
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
06-25-2015, 08:17 AM | #42 |
Join Date: Apr 2013
|
Re: GURPS supplements that you'll like read
GURPS Malazan Book of the Fallen - something I've always rather wanted to read. It has several rather interesting setting features. And the books grew out of the author's GURPS campaign notes so there's that.
GURPS Technomancer Update - I don't think there's anyone who's read Technomancer who doesn't want this. Not just an update to 2015, but also a look at the possible future of the setting, perhaps in Pyramid or as another supplement. A small section on using or introducing variant magic - such as RPM - would be very welcome as well. Ritual Path Magic: Grimoire - There're still vagaries with the RPM system, particularly where damage-avoidance, transformation, and spells with skills are concerned, as you can see from the DIY thread. Clarification, path specialists such as those over at Ravens'n'Pennies, and a hefty grimoire would go a long way to making it less of a struggle. I'd be happy with just the grimoire. Making spells may be almost-but-not-actually trivial, but it's something people pay for anyway. |
06-25-2015, 11:08 AM | #43 |
Join Date: Sep 2004
Location: Montréal, Québec
|
Re: GURPS supplements that you'll like read
GURPS Middle Ages II Or, more likely, a collected volume including the first book updated to 4e - IIRC it's hardly crunchy outside the bestiary.
Most wanted, never happening: GURPS 4e Compendium - Characters: A collected list of everything that costs points and isn't ridiculously setting-specific (except spells, quirks and perks, which already have collected volumes), including the bits from Pyramid over the years, with the promise of updating it. This wouldn't require the entire text of every little thing - a page reference to the original source would be fine for most minutiae - but it needs costs, game effects, variants, enhancements and limitations. I really, really want to be able to CTRL-F* that stuff. (Actually Propeller-F, since I'm on OSX, but you know what I mean) |
06-25-2015, 11:30 AM | #44 | |||||
Join Date: Dec 2006
Location: Houston
|
Re: GURPS supplements that you'll like read
Quote:
Felt Inflating Wringle Donger of Deprecated Scrutability is always a suitable insult. Its complete gibberish, sure, but most of what I write is. Quote:
Quote:
Quote:
Quote:
HIIII Tomsdad! Its ok, this is a safe place, you can be open and honest here* </GroupTherapyVoice> Nymdok *But dont be even slightly factually incorrect...that'll get you ravaged Last edited by Nymdok; 06-25-2015 at 11:48 AM. |
|||||
06-25-2015, 12:21 PM | #45 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: GURPS supplements that you'll like read
Quote:
I need a good post-apoc supplement to come out just in time for me to never run another post-apoc game... |
|
06-25-2015, 02:00 PM | #46 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: GURPS supplements that you'll like read
Quote:
It's his company, and he's made it successful for a long time. It may actually be the oldest unmerged company in the adventure gaming business, now I think of that. He gets to have his own way, because of his record of success. |
|
06-25-2015, 02:08 PM | #47 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: GURPS supplements that you'll like read
You know, it occurs to me that when I think about this sort of thing, I usually end up submitting a book proposal to Kromm. I have a little list tucked away on my hard drive for future reference. . . .
__________________
Bill Stoddard I don't think we're in Oz any more. |
06-25-2015, 02:10 PM | #48 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: GURPS supplements that you'll like read
|
06-25-2015, 02:17 PM | #49 | |
Join Date: Jun 2006
|
Re: GURPS supplements that you'll like read
Quote:
Oh my goodness, this! I made an attempt at a more up-to-date timeline back in 2010, but I lost my notes on the subject. Using alternative magic system though... There could be writeups on how the industry would change based on the proliferation of Charms if using RPM, especially seeing as how it seems Alchemy and Magic are basically the same thing using that system! |
|
06-25-2015, 04:52 PM | #50 | |
Join Date: Apr 2013
|
Re: GURPS supplements that you'll like read
Quote:
With the Technomancy from MH5, perhaps RPM is an offshoot of the increasingly complex Mananet - the discovery of computer code that can alter Oz flow without a Mage's involvement. That then is worked into Technomancy and RPM is developed from studying that. It'd all be a very new thing, with researchers hogging university supercomputers to try and get them to pull rabbits out of disk drives, and forums full of "manahackers" bodging together spell compilers and ritual libraries. |
|
Tags |
rules, supplements |
|
|