02-13-2011, 06:36 PM | #61 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: GURPS Bestiary - 4th ed.
|
02-13-2011, 06:44 PM | #62 |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: GURPS Bestiary - 4th ed.
|
02-13-2011, 07:26 PM | #63 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: GURPS Bestiary - 4th ed.
No more absurd than trying to giving moose Parry Missile Weapon. Or using Bunnies and Burrows as the basis of comparison.
You know, Bestiary 3e still doesn't give us the nasty moose bite. |
02-13-2011, 07:28 PM | #64 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: GURPS Bestiary - 4th ed.
|
02-13-2011, 07:58 PM | #65 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Armadillo
I chose to convert the armadillo from Bestiary 3e (page 6), since Kevin Muņoz hadn't already done it and to best adapt to the points format. I'm not a zoologist; I used Bestiary 3e, Wikipedia and a bunch of 4e books.
Armadillo (-169 points) ST 5 (No Fine Manipulators, -40%) [-30]; DX 9 (No Fine Manipulators, -40%) [-12]; IQ 3 [-140]; HT 12 [20]. Damage 1d-4/1d-3; BL 5 lbs.; HP 6 [2]; Will 10; Per 9 [30]; FP 12 [0]; Basic Speed 5.25 [0]; Basic Move 8 [15]; Dodge 8. SM -2. Advantages Damage Resistance 2 (Partial, All but underside, -5%) [10]; Sharp Claws [5]. Perks: Burrower [1]. Disadvantages: Bad Sight (Nearsighted) [-25]; Color Blindness [-10]; Loner (12) [-5]; Quadruped [-35]; Wild Animal [-30]. Claws (9): 1d-5 cutting. |
02-13-2011, 10:03 PM | #66 | |
Join Date: Feb 2007
Location: Reaving along the Black Coast
|
Re: GURPS Bestiary - 4th ed.
Quote:
I can see the advantage to having CPs, but the need will show up so rarely in my games that "winging it" will work. The downside of CPs is that I find the information overload to be distracting and I also miss my stat block/no points bestiaries that would have come out in 2006. So, I'm waiting on books that could have been published years ago but weren't because of the perceived "need" for details that I couldn't care less about. Well, that sucks for me (or any fans who feel the same). |
|
02-13-2011, 10:11 PM | #67 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: GURPS Bestiary - 4th ed.
It really does matter if you want to take the animal as an Ally, or use Morph or Alternate Form to shapeshift into. It's especially important for Morph because in theory you ought to be able to Morph into anything, not just the two or three things you've worked out in advance.
|
02-14-2011, 08:37 AM | #68 | |
Join Date: Aug 2004
|
Re: GURPS Bestiary - 4th ed.
Quote:
|
|
02-14-2011, 09:41 AM | #69 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: GURPS Bestiary - 4th ed.
Quote:
|
|
02-14-2011, 10:04 PM | #70 |
Join Date: Apr 2009
Location: South Shore-ish, MA
|
Re: GURPS Bestiary - 4th ed.
That's just like you vertebrate chauvinists. Here I was, getting ready to stat up some decent anaerobic bacteria, but no...forget it now. My stats for tapeworms would have been a thing of beauty, but now....
|
Tags |
bestiary, monsters |
Thread Tools | |
Display Modes | |
|
|