Quote:
Originally Posted by lachimba
Another two:
Postapocalyptic
The world was great.... that times over.
Now the survivors eke out their existence; they scavenge old cities full of monsters and try to rebuild their world one gold piece at a time.
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Gamma World, anyone?
And, quite frankly, there have been ruminations that the default setting assumptions for D&D (the primary genre source for DF) are exactly this, only the pre-apocalyptic civilization wasn't necessarily "modern Earth".
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." -
Kromm
"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" -
Kromm