10-30-2012, 11:56 AM | #1 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Pricing Basic Speed (Initiative Only)
I wondered what the price would be to buy just "initiative" (earlier turn sequence order). Basic Speed gives Dodge, Basic Move, and initiative. You can sell down Basic Move for 5/yard - so it seems like it'd be fair to simply buy Basic Speed with the limitation "Doesn't add to Basic Move" (-25%) for the same effect and total price.
And as for Dodge, I asked some time ago about a reasonable value for Reduced Dodge (and other defenses): Quote:
So "Initiative only" would be -50%, right? Does that seem reasonable?
__________________
-JC |
|
10-30-2012, 12:01 PM | #2 |
Join Date: May 2006
Location: Denmark
|
Re: Pricing Basic Speed (Initiative Only)
I would simply make it "only adds to initiative, -80%".
It really is the smallest part of Basic Speed. |
10-30-2012, 12:03 PM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Pricing Basic Speed (Initiative Only)
Positives and negatives frequently do not have the same cost -- reduced dodge might be priced at -5, but increased dodge is priced at +15. I'd probably give -50% for not affecting dodge.
|
10-30-2012, 12:21 PM | #4 |
Join Date: Feb 2012
|
Re: Pricing Basic Speed (Initiative Only)
I can't see the point for a similar limitation instead of buying regular BS and selling BM and dodge.
|
10-30-2012, 12:29 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Pricing Basic Speed (Initiative Only)
|
10-30-2012, 12:48 PM | #6 |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: Pricing Basic Speed (Initiative Only)
Exactly, you can't, not canonically by RAW; the advice given by Kromm notwithstanding.
There is also the disadvantage limit (if any is used) to consider. All that buying up and selling down cuts into that, which is silly if the only goal is to improve Initiative separately.
__________________
-JC |
10-30-2012, 01:46 PM | #7 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
Re: Pricing Basic Speed (Initiative Only)
from the 20 points of basic speed, 15 are to Dodge, 5 are to move, I would probably say that -80% is the least amount of discount.
|
10-30-2012, 01:52 PM | #8 |
Join Date: May 2006
Location: Denmark
|
Re: Pricing Basic Speed (Initiative Only)
And even besides the fact that adding to initiative is basically the free part of Basic Speed, 4 points per added point of "Initiative!" actually strikes me as a bit pricey for what you get out of it.
|
10-30-2012, 01:54 PM | #9 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Pricing Basic Speed (Initiative Only)
well, for 45 points (and likely 30, if you consider that you have combat reflexes for such a character in most cases) you can be faster than anyone else via enhanced time sense, so that should be a ball park answer. If you were to spend those 45 points on a "increased initiative" worth 5 points per .25 you'd increase it by 2.25, which is nice, but no where close enough to win absolutely everything.
I'd say that 5 points of speed is enough to approach "superhuman", where you've maxed stuff out and ETS should be just as effective. That means 30 CP should give 5 points of initiative, or about 1.5 CP per .25 basic initiative. On the other hand, the advantage is very powerful in some settings, particularly in the "fast draw" category.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 10-30-2012 at 01:58 PM. |
10-30-2012, 02:37 PM | #10 | |
Join Date: May 2006
Location: Denmark
|
Re: Pricing Basic Speed (Initiative Only)
Quote:
|
|
Tags |
basic move, basic speed, dodge, initiative, turn sequence |
|
|