06-03-2016, 06:04 PM | #21 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
Pretty sure there are stats for a gryphon in the Basic Set too. All they're missing is damage and they're good to go as DF monster stat blocks.
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06-03-2016, 07:00 PM | #22 |
Join Date: May 2011
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
I've noticed that DF monsters with analogs in other supplements are just a touch bigger, tougher, and often with an extra shtick. Harpies get the scream attack to trigger a fear check, for example. I would beef up gryphons a bit, maybe even move them up one SM. I might give them a shriek that causes stun or something, too, for when they dive.
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06-09-2016, 01:39 PM | #24 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
I saw a few small typos on my read-through, and Steven posted in the W23 thread that they'd corrected Medusa's traits to Unkillable 1.
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06-09-2016, 05:17 PM | #25 | |
Join Date: Mar 2013
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
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06-09-2016, 06:03 PM | #26 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
Quote:
The Basic Set description opens up with "You can see into the infrared portion of the spectrum, allowing you to detect varying degrees of heat." - That's the electromagnetic spectrum - that's light. It's light below the human vision range, but it's still light.
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06-09-2016, 08:28 PM | #27 |
Join Date: Mar 2013
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
Sorry, confusing it with Dark Vision. I think that's the area where a revised edition would be useful, with all the rules advancements we've had for rules like these a revision would put them in a single document with clear marking
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06-09-2016, 09:02 PM | #28 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
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06-09-2016, 09:21 PM | #29 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
I'd call it "common" as it is an option to almost anyone with a cutting weapon, which isn't very hard to find for the kind of people that might be fighting a medusa, and that would make it worth -50% according to basic set.
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06-09-2016, 10:19 PM | #30 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic
Decapitation would be Occasional - it's effectively "Vulnerability (Cutting attacks to the neck)." GURPS Horror has some notes about this on p. 58.
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