01-11-2023, 07:16 PM | #41 | |
Join Date: Feb 2008
Location: The Athens of America
|
Re: GURPS Lite and a Open gaming license?
Quote:
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
|
01-11-2023, 09:56 PM | #42 | |
Join Date: Jul 2006
|
Re: GURPS Lite and a Open gaming license?
Quote:
"Compatible with One D&D". Revocation appears to be a two edge sword here. |
|
01-12-2023, 12:34 AM | #43 | |
Join Date: Oct 2007
|
Re: GURPS Lite and a Open gaming license?
Quote:
|
|
01-12-2023, 02:11 AM | #44 | |
Join Date: Jul 2009
Location: UK
|
Re: GURPS Lite and a Open gaming license?
Quote:
Last edited by Ashtagon; 01-12-2023 at 02:23 AM. |
|
01-12-2023, 07:58 AM | #45 |
Join Date: Jul 2006
|
Re: GURPS Lite and a Open gaming license?
You are correct in the sense of how the product looks. But there is another aspect of trade dress that protects the specific arrangement of text that copyright doesn't protect.
This part is considered unsettled by the courts. Thus for a small publisher create problems unless there is something like a system reference document and a license allow its use. |
01-12-2023, 09:57 AM | #46 | |
Join Date: Jul 2006
|
Re: GURPS Lite and a Open gaming license?
Quote:
|
|
01-12-2023, 10:25 AM | #47 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: GURPS Lite and a Open gaming license?
Quote:
|
|
01-12-2023, 11:01 AM | #48 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: GURPS Lite and a Open gaming license?
This article by the Electronic Frontier Foundation is actually kind of a fun read.
https://www.eff.org/deeplinks/2023/0...-trap-creators
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-12-2023, 01:38 PM | #49 |
Join Date: Feb 2005
Location: Austin Texas
|
Re: GURPS Lite and a Open gaming license?
I think the real issue is that all Hasbro has to do is keep appealing the decision until whatever entity that tries to contest the license runs out of money. Even a class action suit with every publisher would be a drop in the bucket for Hasbro to just bury. Now whether they chose to sue is another argument but they could simply bankrupt every company that dares to disobey their overlord.
I suspect most publishers will just choose to stop producing content. It may suck to be unemployed but the can be either unemployed or be unemployed and broke and in enormous debt. Its a standard tactic of corporations and wealthy people to just destroy people who don't go along.
__________________
He stared out in the distance to see the awesome might of the Meerkat war party. Last edited by mehrkat; 01-12-2023 at 03:39 PM. |
01-12-2023, 11:43 PM | #50 | |
Join Date: Jul 2006
|
Re: GURPS Lite and a Open gaming license?
Quote:
Don't get me wrong, Wizards may put up a hell of a fight. But it is not going to turn out the way everybody thinks it will. I don't know whether the "little guy" like myself in this scenario will achieve victory. But as it is turning out money is not everything. Rather there is a certain point where throwing more money into the pot isn't going to get you an advantage. So you focused on the legal effect. Sound good, we are talking IP whether we can use or not and so on. But what if say 65% of the current gaming audience said well "screw it". We are out. We are going to play that game. Not because we are all one hive mind. Because there are so many people commenting on this. Laying out the known details and you find that even if half are true, it is like "ick, I don't want to deal with a company like this." And since this is something we do for fun as players. Since we got slammed with the changes wrought by the internet early and hard. All of this is sitting on the Internet shelves ready to be picked up and tried with a click and a few bucks. And none has the overhead of other forms of entertainment. A few books and you are good to go for months of rich and varied entertainment. Then on top of all this you got "game mechanics can't be copyrighted". Stuff that different but can use the old material 'as is". And so on. Not any of one of these is decisive. But together means it is a new battlefield that demands new tactics. Some of the old tactics may work and some may not. |
|
Tags |
ogl, open gaming license |
Thread Tools | |
Display Modes | |
|
|