Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-23-2015, 02:06 PM   #1
Vernon King Avaritt III
 
Join Date: May 2015
Default Everything! Wild Card Skill

For all you munchkins out there I have a new Wildcard Skill for you. It is called Everything!. The skill encompasses all known and unknown skills as well as anything someone makes up. Everything! includes all Wildcard! skills. THis is a joke people
Vernon King Avaritt III is offline   Reply With Quote
Old 12-23-2015, 06:20 PM   #2
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: Everything! Wild Card Skill

It costs 40 points per level - the same as +1 DX and +1 IQ.

Yes, there are some things that DX and IQ do that aren't part of skill levels, but there are also skills that aren't covered by DX or IQ. What we gain in the straights we lose in the roundabouts. (And that's another joke.)
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Old 12-23-2015, 06:35 PM   #3
malloyd
 
Join Date: Jun 2006
Default Re: Everything! Wild Card Skill

Quote:
Originally Posted by robkelk View Post
It costs 40 points per level - the same as +1 DX and +1 IQ.
I'd probably go with that too. For the sort of game it would make sense in, you'd usually have decent stats to base skills on to start with, so two or three hundred points to succeed on any ordinary skill roll - not really out of balance with other few hundred point superpowers.
__________________
--
MA Lloyd
malloyd is online now   Reply With Quote
Old 12-23-2015, 07:07 PM   #4
scc
 
Join Date: Mar 2013
Default Re: Everything! Wild Card Skill

Wouldn't insane levels of the Jack of All Trades Talent be cheaper?
scc is offline   Reply With Quote
Old 12-23-2015, 07:22 PM   #5
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Re: Everything! Wild Card Skill

If you wanted to go silly from reverse engineering. Wild Talent with Cosmic Modifier "Ignore prerequisites" could be reverse engineered using the +0% modifier of Game Time in powers. Take enough levels to get the equivalent of an advantage with "Once Per Game Day" limitation...
Attribute -3 would cost 44 points, Attribute -2 would cost 88 points (cumulative), Attribute-1 would cost 175 points (cumulative), and attribute would cost 350 points. Each +1 would cost an additional 350 points.

You could also start with the cost of (ST-HP)[8]+(DX-Basic Speed)[15]+(IQ)[20]+(HT-FP-Basic Speed)[2]=45
Apply accessibility: Only when calculating skill level.

The latter looks cheaper, *but* it doesn't account for the value of ignoring prerequisites, which allows this hypothetical character to cast any spell ignoring the pre-req chain, use any martial arts skill without weapon master/trained by a master, and avoid arguments about whether every character should be required to know housekeeping and/or driving.

Edit: It also occurs to me you only need to buy one level of the former, and then it is cheaper to continue buying the latter as a "talent," bundling the cost of the perks that allow you to exceed Racial Maxima for ST,DX,IQ, and HT by 1, bringing the price to 49 points a level beyond the first?

If we round that to 50 points a level, and cap talents at 4 levels, as per custom, we could have every single skill at Attribute+1 for 244 points... if your GM allows it.
__________________
Blog Running Games on Tuesday (online). Playing Sunday.

Last edited by Pseudonym; 12-23-2015 at 08:43 PM. Reason: Figured out an even munckiner optimization... and triple checked the math.
Pseudonym is offline   Reply With Quote
Old 12-23-2015, 10:03 PM   #6
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Everything! Wild Card Skill

PK gave us his spin on this a while back...
Quote:
Originally Posted by PK View Post
Well, just to throw a crazy calculation at you, GURPS Supers added Omnilingual, which gives you Accented fluency in every language possible (even alien ones) for 80 points -- 20x the cost of a single language at Accented. It was priced by similar comparison to Xeno-Adaptability, which gives you every possible Cultural Familiarity for 20x the cost of a single CF.

So that implies that charging 20x what you would for a single Very Hard skill might be in the right ballpark. Of course, the logical move would then be to spend 20 points to know every skill at attribute-3 and then spend 50 points to raise DX, IQ, and HT through the roof . . .
So, Everything! @ attribute -2 would be [40]
or...
So, Everything! @ attribute -1 would be [80]

And Everything! @ attribute would be [160], but it would be more cost effective to have Everything! @ attribute -1 [80] + DX, IQ, and HT +1 [50]
the_matrix_walker is online now   Reply With Quote
Old 12-23-2015, 10:20 PM   #7
malloyd
 
Join Date: Jun 2006
Default Re: Everything! Wild Card Skill

Quote:
Originally Posted by scc View Post
Wouldn't insane levels of the Jack of All Trades Talent be cheaper?
Not particularly. Leaving aside that JoAT is limited so that it doesn't allow you to exceed what you would actually get for a point, what it does is allows you a *default*, and defaults are inferior to actual skills, even if the target roll happens to be the "same".
__________________
--
MA Lloyd
malloyd is online now   Reply With Quote
Old 12-24-2015, 12:20 AM   #8
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Re: Everything! Wild Card Skill

I just came up with an even better idea to clinch the gold metal in mental gymnastics.

Wild Talent 1 (Cosmic: Ignore Prerequisites +50%; Game Time +0%) [30]

This let's you use any skill once a week without regard to prerequisites. Advantage X is the ability to use this wild talent an unlimited times per day, so we plug in 30 as the cost, add in the modifiers, and solve for the cost of advantage X.

Extrapolating backwards from Limited Uses, 1/2 a use a day is -10% bigger than 1 use a day, and 1/4 a use a day is another -10%, assuming the halving pattern handle holds.

A fixed duration when it is technically an inconvenience is a 0% feature, so stretching uses from once every four days to once every seven days is free. We do not get the -70% breakpoint for reaching once every 8 days.

Advantage X (Limited Uses, 1/4 Uses per day -60%; Fixed Duration, Once Every seven days instead of every four days +0%)[30]

40% of Advantage X is 30 points, so Advantage X, "Infinite Wild Talent Ignoring Prerequisites" is 75 points.

Attribute - 3 = 10 Points
Attribute - 2 = 19 Points
Attribute - 1 = 38 Points
Attribute + 0 = 75 Points
+1 = 75 Points

At that price break it is worth investing up until Attribute for 75 points, and then just buying up attributes.
But always ask the GM's permission first.
__________________
Blog Running Games on Tuesday (online). Playing Sunday.
Pseudonym is offline   Reply With Quote
Old 12-29-2015, 07:58 AM   #9
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Everything! Wild Card Skill

Seriously, why would this even be a joke? It's easily imagined as either a godly ability, a robot's vast skill library access or or any number of alternatives. mJust the same, it can then be Limited to cover less skills (but more than any Wildcard should), or any number of other limitations.

It's a perfectly legitimate trait, in the right game.
ArchonShiva is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.