02-05-2015, 08:52 PM | #11 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: World of Domibia - GURPS content
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03-03-2017, 07:41 PM | #12 | ||
Join Date: Sep 2004
Location: Spokane Valley, WA
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Re: World of Domibia - GURPS content
Thread Resurrection!
I finally restarted my blog and decided I wanted to actually respond to some of the comments from way back in 2015. Mainly because replying helps me focus my thoughts. Quote:
Each of the gods created one race that fit their ideal and are based on their personality. I realize that I didn't really go into too much detail before I posted a racial write-up, so it may seem out of context. In this case, Rianté, picked traits that she liked, like pretty people and "beauty". Imagine if a vapid 18th century French aristocrat were to create a race. It's my fault for not explaining this better. Quote:
The races on Domibia should be thought of more as cultures (at least amongst the basically human races). I snipped a bunch of interesting suggestions that gave me a lot of food for thought regarding racial packages in general. As I said at the beginning I have actually starte dthe blog up again. I have been working on a dimension hopping campaign and since I have a lot of newbie players and folks getting back into gaming after many years away, I have been making a bunch of (what I think are) useful player aids. At the bottom of this post is a link to a hit location chart I created that is meant to allow them to keep damage notes and list their armor. Hit Location Chart In addition to the new campaign I will be working again on the world of Domibia as my muse seems to have returned...
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Check out my GURPS-y blog, World of Domibia Last edited by Canology; 04-19-2017 at 02:19 PM. Reason: Fixed the link... |
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03-03-2017, 07:47 PM | #13 |
Join Date: Sep 2004
Location: Spokane Valley, WA
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Re: World of Domibia - GURPS content
As a follow-up to my rather lengthy comments, I have been pondering the idea of having races or cultures written up like a character. Something along the lines of the city stats.
These would be the cultural/racial ideals that members would acknowledge. Like how most Americans during the 40's and 50's saw themselves as a culture that stood for truth, justice and the American Way, but individual Americans might give no more than lip service to those concepts. I need to cogitate on this some longer, but I'd be curious what others may think.
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Check out my GURPS-y blog, World of Domibia |
03-03-2017, 08:23 PM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: World of Domibia - GURPS content
Quote:
* For names of places, I follow the convention of astronomers mapping the moon and Mars, giving observed features names in Latin. These are NOT the names that the native inhabitants, or anyone in the world, calls them. For example, one of the PCs comes from a land called Dumetum Furtum. You can imagine, if you like, that a geographer in the invented world used that name, or a name whose Latin equivalent was that; but my concern is just to have names that aren't English. * I invited the players to make up names for their characters in any Earth language they liked. So I have Bengta Gannet (Scandinavian), Gansukh (Mongolian), Hanno (ancient Phoenician), Onofrio (Italian), Kenbash Nergul (Mongolian), and Sangmu (Tibetan). Some of the cultures have very little resemblance to those the languages come from! * NPC names also come from Earth languages, but normally I picked an Earth language that fits the culture in some way. For example, a culture of trolls living in a taiga environment in male-headed households had names like Vasilisa. . . .
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Bill Stoddard I don't think we're in Oz any more. |
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03-04-2017, 09:39 PM | #15 | |
Join Date: Dec 2004
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Re: World of Domibia - GURPS content
Quote:
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03-05-2017, 12:18 AM | #16 | |
Join Date: Sep 2004
Location: Spokane Valley, WA
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Re: World of Domibia - GURPS content
Quote:
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Check out my GURPS-y blog, World of Domibia |
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03-06-2017, 10:39 AM | #17 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: World of Domibia - GURPS content
The Northern germanic languages are sometimes quite similar, but Icelandic names differ quite a lot from other Scandinavian names. Bengta is a quite uncommon female name, originating from Benedicta in Latin. Gannet does not sound like a Scandinavian name to me at all, but I might be wrong. (I am a Dane born in Sweden, now with dual Swedish and Danish citizenships, for the record)
On the topic of names: a rather prolific swedish RPG author once named the chief of a clan or tribe after... an Icecream (Sw. "Storstruten"). =) |
03-06-2017, 12:52 PM | #18 |
Join Date: Jun 2006
Location: On the road again...
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Re: World of Domibia - GURPS content
Now I really want to make a Haagen-Daaz tribe of Viking Orcs a thing for my setting. ;)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
03-06-2017, 03:20 PM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: World of Domibia - GURPS content
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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03-06-2017, 11:24 PM | #20 | ||
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: World of Domibia - GURPS content
Quote:
After some quick googling, I do not find havssula to be part of swedish names. On the other hand - now excuse me for using wikipedia as a source - the page regarding Gannet states that: Quote:
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