08-10-2018, 12:05 AM | #11 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Freedom figher chactacter
Philosophy: Party Line
Contacts: Cell Members Hidden Lore: Passwords, Secret Routes, Safehouses, Etc.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
08-10-2018, 03:41 AM | #12 |
Join Date: Mar 2008
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Re: Freedom figher chactacter
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08-10-2018, 05:14 AM | #13 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: Freedom figher chactacter
"Ichor Mary" anyone? I'll get my cultist's robes, and let myself out.
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It's all very well to be told to act my age, but I've never been this old before... |
08-10-2018, 08:32 PM | #14 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Freedom figher chactacter
Cultural Familiarity? It has to be called something. Maybe that is best actually.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
08-10-2018, 09:01 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Freedom figher chactacter
Holdout, for getting weapons getting past checkpoints. Shadowing, for following suspected enemies. Stealth, for getting places where you aren't wanted.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
08-10-2018, 10:03 PM | #16 |
Join Date: Feb 2007
Location: New York City
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Re: Freedom figher chactacter
I'd look in Action 4: Specialists, it's got a lot of good packages to give a character like that. For example Tradecraft on p.23
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08-11-2018, 03:56 PM | #17 | |
Join Date: Apr 2005
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Re: Freedom figher chactacter
Quote:
The Resistance Fighter template would be a very good place to start if you want a classic WW2-era Guerilla. Add less savory skills like Intimidation and Streetwise a less heroic character. Don't forget Acting skill for telling plausible lies and generally "blending in." Fast Talk to talk your way out of trouble. Law Enforcement to understand how opposition security forces are likely to operate or respond. Holdout, Smuggling and either or both of Merchant or Streetwise skills for weapons/contraband smugglers. Cryptography/TL and Electronics Ops/TL (Communications) for radio operators. Some combination of Area Knowledge, Camouflage, Electronics Repair/TL, Engineer/TL (Civil or similar), Explosives/TL (Demolitions), Mechanic/TL, Stealth, and Traps for saboteurs. |
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08-13-2018, 06:00 PM | #18 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Freedom figher chactacter
Other useful skills:
Enthralment - various types Propaganda Public Speaking - debate or rhetoric Performance Intelligence Analysis Advantages Rank Legal immunity Alternative Identity Contacts (various types) Patron Allies (local cell) Reputation (good and bad) Charisma There is a lot in W23 for Covert Ops, Cops, Special Ops, SWAT, Espionage (all 3rd Ed but good source material) |
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