08-05-2018, 09:21 AM | #1 |
Banned
Join Date: Jun 2005
Location: Bristol
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PU1: Forceful Blow (imbue 1) p8
I was thinking how does this get modelled on non weapon attacks?
Example Staff: 14 Forceful Blow (Staff): 12 Tonfa: 14 Forceful Blow (Tonfa): 12 If I want to use Forceful Blow I have to roll under 12? Push Kick: 14 Forceful Blow (Push Kick) 12 A ST 11 character can do a 1d ('Brawling' kick) doing 4 damage would make it 8 for the purpose of knock back, but the Forceful Blow Push Kick would make it 16. Enough to kick a ST10 dude back 2 yards. Push: 23 Forceful Blow (Push): 12 2d+2 meaning quite easily to get an 8 which is then doubled is 16 giving the 2 yard push back. However with Forceful Blow is it still considered to be ST23? This would double the 16 to 32 or make it a 4 yard push back? |
08-05-2018, 09:46 AM | #2 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: PU1: Forceful Blow (imbue 1) p8
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As a note, I'd personally allow taking penalties on Forceful Blow to increase knockback further. Probably something like -5 to triple damage for purposes of knockback, and -10 to quadruple it. |
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08-05-2018, 04:44 PM | #3 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: PU1: Forceful Blow (imbue 1) p8
I suppose for ultimate cinematic effect would it be possible to use 2 attacks to use both Forceful Blow Push Kick and Push to create 2 accumulative push backs (obviously not sharing damage)?
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08-05-2018, 06:21 PM | #4 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: PU1: Forceful Blow (imbue 1) p8
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In a decidedly cinematic game, yes. Something a movie would do--hit with foot and fist together. And if you're using Imbue with Martial Arts it's going to be cinematic no matter what you do, so roll with it. :D
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Paul May | MIB 1138 (on hiatus) |
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08-05-2018, 06:31 PM | #5 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: PU1: Forceful Blow (imbue 1) p8
I might allow that with a custom perk, with a Dual-Weapon Attack, since Dual-Weapon Attack is the only type of attack I know of that technically happens simultaneously. All others (Rapid Strike, Extra Attack, Altered Time Rate, etc.) happen sequentially, so by the time you're taking the second attack, your target has already been pushed back, so unless you've got the Basic Move to Step multiple yards before you hit them again, they're out of range.
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08-13-2018, 06:10 PM | #6 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: PU1: Forceful Blow (imbue 1) p8
Doing a bit of a Colombo, just one more thing...
If the Imbuement is derived from PK powers will the above skills also benefit from any PK Talent? I'm going with a gut instinct that this true. |
08-13-2018, 07:52 PM | #7 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: PU1: Forceful Blow (imbue 1) p8
They should, yes. If you've got the Psychokinesis power limitation on your Imbue advantage, then any imbuement rolls to use it should benefit from PK Talent, because that's how Power Talents work with abilities. See the article "Psi-Powered Imbuements", in Pyramid #3/12, for an exploration of this.
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