07-07-2017, 11:38 AM | #11 |
Join Date: Oct 2004
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Re: Stating Kong...
Look at David Pulver's Extreme Damage article in Pyramid 34. It provides some alternate rules for dealing with HP and damage for large creatures. Also, Kromm''s article Combat Write Large in Pyramid 77 deals with combat and large creatures very well. I wouldn't run Skull Island without looking carefully at both.
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07-07-2017, 03:13 PM | #12 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Stating Kong...
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07-08-2017, 10:52 AM | #13 | |
Join Date: Dec 2004
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Re: Stating Kong...
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Of course, it's worth remembering that Kong clearly has an abnormal metabolism. The normal GURPS scaling rules assume realistic physiology - so strength tends to increase at a 2/3 power rate of mass and GURP ST at a 1/3 power rate. Realistically, a 100 foot gorilla couldn't exist in Earth gravity. Therefore Kong's muscles, bones, tendons, etc are all many times stronger than those of terrestrial animals and his strength scales directly with mass. So Kong should be 4096 times as strong, not 256. In GURPS terms, his ST should be 64* that of a normal gorilla. There's an interesting write up of a gorilla in GURPS here which I find more reliable than the books. That gives a male gorilla ST 19, Arm ST+4, and DR 1. Scaling up, Kong would have ST 1216, plus Arm ST +256 as well as DR 64. That's before considering optional wounding rules. That seems closer to the movie. |
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07-09-2017, 06:54 AM | #14 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Stating Kong...
Mass of realistic animals scale as the length scale^4 because limbs have to be proportionally larger than normal. At some point that breaks down because you can't have that large animals. The heaviest land animal that ever existed would weigh somewhere in the vicinity of 75 tonnes (reference).
I think the best way to model this without changing the RAW too much is some kind of Injury Tolerance that rescales impaling and piercing damage. Call it IT: Humongous, it rescales impaling pi+ and pi++ to x1 damage and give it a value of... 20 points? 15 points? Somewhere around that.
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07-09-2017, 09:18 AM | #15 |
Join Date: Oct 2004
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Re: Stating Kong...
Anyway, if the Skull Island version of Kong is 100' tall, let's say he's SM +7 (30 yards). Using the rules in GURPS Space for a 30 yard creature, that's a weight of 337 tons. That gives us ST 175 (from Space) and HP 700 (using Pulver's Extreme Damage article, which also means that most bullets do 1/10th damage to him, for his size; the same article gives him a punch of 6dx13, so he can wreck tanks and combat aircraft). The GURPS Weird War II book has a Giant Monster creation system in it. It suggests DR equal to HP/10, so this Kong would have DR70, which would totally stop an MG without the 1/10 pi reduction. I would not use both an Injury Tolerance rule and increase DR, though I might give him DR3, as Kromm's Combat Writ Large article suggests (which is close to DR4 Thick Hide in Space). That same article suggests that every Kong attack is large-area injury, too. Using the Big Swings rule, he's +4 to hit against humans as he crushing an area. All they can do dive for cover. It also suggests a +7 to ground move, as a minimum. Anyway, you can get a good approximation at this point of what a giant 100' ape could do in GURPS using these optional rules.
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giants, monsters |
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