04-19-2015, 10:14 AM | #81 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/77: Combat
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I suppose a box would probably have been nice in that regard...but again, word count. She's a harsh mistress. And Steven had already performed some form of Gallifreyan high sorcery to get those tables in like he did. I'm sure if I tried to put any more in it might have ruptured time and space leading to myself and all my playtesters (which includes you) ending up on an adventure fighting sleestaks in some far off time and place.
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04-19-2015, 10:24 AM | #82 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/77: Combat
Quote:
Example of what i'm thinking of: Caster: totally average but has a bunch of spells that are "negation" spells. Threat: a bowman with Skill-30 and does 2d imp. Otherwise totally average. The threat rating of the Threat will reflect his skill and damage, but the availability of (say) Reverse Missiles or Utter Dome means that the threat's rating drops to basically "average guy with no weapons." So spells like this are used as a direct modifier to the Threat's CER, not the character's.
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04-19-2015, 10:31 AM | #83 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/77: Combat
Quote:
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04-19-2015, 03:30 PM | #84 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Pyramid #3/77: Combat
Heh. It is pretty easy to miss my article amongst all the awesomeness in this issue.
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07-23-2015, 06:14 PM | #85 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/77: Combat
Sorry to thresurrect, but I just got an e-mail from W23 that said this was updated. Can someone let me know what was wrong?
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07-23-2015, 06:16 PM | #86 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/77: Combat
A few small erratas - mostly number issues in the CER tables toward the end.
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07-23-2015, 06:26 PM | #87 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/77: Combat
Speaking of those, is there any reason you didn't include the monsters in the bestiary at the back of Mirror of the Fire Demon?
Last edited by Rasputin; 07-23-2015 at 06:26 PM. Reason: clarity |
07-23-2015, 06:51 PM | #88 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/77: Combat
Yes. I didn't have enough room - I barely got it all to fit in anyways. I could have added the small bestiary in the back, but then I would be asked why I didn't add the NPCs... That said, if I ever write my theoretical "GURPS Dungeon Fantasy: Dungeoncraft" I'll update it fully there - along with everything else out.
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07-23-2015, 07:06 PM | #89 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/77: Combat
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Tags |
dungeon fantasy, giants, pyramid 3/77 |
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