09-05-2017, 02:04 PM | #31 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Surgery - How does it work?
Discussions about what Physician, Surgery, Pharmacy, and Veterinary skills do and do not do have always left me uncertain.
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09-05-2017, 02:11 PM | #32 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Surgery - How does it work?
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09-05-2017, 02:12 PM | #33 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Surgery - How does it work?
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I have run a few games where this isn't true, and sometimes I even use the extended crippling rules in Martial Arts. In those cases though Surgery is usually done by an NPC in a dedicated hospital facility, not in the field by a PC. |
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09-05-2017, 04:18 PM | #34 | |
Join Date: Jul 2008
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Re: Surgery - How does it work?
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Surgeries that have a more front-line nature to them include stopping severe bleeding if those rules are used, extracting barbed arrowheads (though there's technically no rule penalizing leaving them in as far as I know...), and if you've got a good on-scene surgeon and poor medevac possibly treating mortal wounds.
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09-05-2017, 04:39 PM | #35 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Surgery - How does it work?
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09-05-2017, 06:18 PM | #36 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Surgery - How does it work?
I'm both intrigued and horrified at why Surgery would be needed to remove parasites in the field. Please explain.
All I can imagine like bot fly larvae, and ectoparasites sound more like a use for First Aid.
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09-05-2017, 07:14 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Surgery - How does it work?
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09-05-2017, 11:53 PM | #38 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Surgery - How does it work?
Sorry, it was discussed at one point during the playtest as an optional rule and I apparently forgot that it didn't make it in. I've edited my post to summarize it instead.
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09-06-2017, 01:00 AM | #39 | ||
Join Date: Jul 2008
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Re: Surgery - How does it work?
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Perhaps treating the HP as crippled rather than guaranteed unhealing? Though that probably needs some tweaking back in the other direction, a basic crippling roll is pretty generous...
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09-06-2017, 03:44 AM | #40 | |
Join Date: Jan 2010
Location: Brighton
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Re: Surgery - How does it work?
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Ultimately though I think you right in you basic premise. Surgery not only fixes an immediate problem (weather it's life threatening or not) but long terms helps the body heal. Of course you also have to heal the damage surgery does as well. And some things won't heal without surgery (but that's already catered for in the rules). However trying to map this to GURPS rules is always going to be tough because while GURPS treats Surgery and Physician based healing as separate things, of course reality is more complicated and there is a crossover. Both while different things are part of an overall treatment. Similarly GURPS also splits HP loss and specific injury/condition effects (even if they occur at the same time, or the amount of the former acts a potential threshold for the latter ). So your issue here seems to be that a successful surgery rolls doesn't give X HP back in the way a successful Physician roll would. But it shortens the healing process in other ways. The most obvious one is the healing time for: "Repairing Lasting Crippling Injuries" Going from months to weeks on a successful surgery roll. (as already mentioned) One idea to link these is to make one compliment the other, maybe you could allow a good Surgery roll to add successes to later Physician rolls made in post op care. Which at lower TLs might make the difference between successful Physician roll and failure, and at higher TLs (and better situations) make a critical success more likely. Ultimately HPs even when tied into more nuanced system for injury like GURPS are a nebulous concept encompassing a lot of different things. And you will get oddities like bandaging adding one back, but 6 hour surgery not. Last edited by Tomsdad; 09-06-2017 at 10:19 AM. |
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bullet removal, harsh realism |
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