Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-12-2016, 04:34 AM   #1
Jürgen Hubert
 
Jürgen Hubert's Avatar
 
Join Date: Sep 2004
Location: Oldenburg, Germany
Default Options for GURPS Banestorm - 11 years later

GURPS Banestorm was published 11 years ago - very early in the life cycle of GURPS 4E, in other words. And since then, a vast number of new character options have been published for the system, including but not limited to new styles of magic and supernatural powers.


Therefore my question: Which of these new options would you include with the setting today, in a manner that fits into the overall "spirit" of the world? And how would you adjust them and fit them into the local cultural context?
__________________
GURPS Repository Sunken Castles, Evil Poodles - translating German folk tales into English!
Jürgen Hubert is offline   Reply With Quote
 

Tags
banestorm, gurps banestorm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:25 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.