08-20-2020, 10:04 PM | #1 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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[AtE] Let's go shopping!
So, some intrepid adventurers have made it to a moderately large and functional settlement, and they're in the mood for trading, getting a shave, visiting the dentist etc.
The town in question is comparatively large, and acts as a rudimentary service hub for the smaller farming and grazing communities which surround it. Local industry could include plant and animal fibre processing, weaving/felt production, animal sales yards, a tannery, some smithing and metal working workshops, and a timberyard. A couple of demolition yards store building materials scavenged from buildings which have been abandoned and/or demolished. I'm positing that the majority of commercial activity would consist of a couple of markets:
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It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 08-21-2020 at 12:36 AM. |
08-20-2020, 10:04 PM | #2 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: [AtE] Let's go shopping!
However, there'd have to be some permanent shops supplying speciality items and services. Off the top of my head, these could include:
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It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 08-20-2020 at 10:19 PM. |
08-20-2020, 10:18 PM | #3 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: [AtE] Let's go shopping!
Q: If you were to include this in a setting for an AtE game, what would you include or modify? What you exclude?
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It's all very well to be told to act my age, but I've never been this old before... |
08-21-2020, 01:03 AM | #4 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: [AtE] Let's go shopping!
Consider at what level power and lighting are available in this community, and provide some specialists to support those. From traction animals and rushlights, up to generators/solar panels and ancient LED bulbs. Fuel of any kind is usually specialized (charcoal, kraken oil, radioisotopes). Air and water filters may need their own specialists as well, if pollution is a major thing.
There will likely be a range of technologists, from tinkerers who can just about re-solder a connection, up to the one town government connected egghead who won't have time for you unless you have something *really* impressive to show her.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
08-21-2020, 01:08 AM | #5 |
Join Date: Jun 2010
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Re: [AtE] Let's go shopping!
Thought this would be a thread for AtE loadouts for quicker character creation. Disappointing.
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My blog: http://tabletoprpg333.home.blog |
08-21-2020, 03:01 AM | #6 | |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: [AtE] Let's go shopping!
Quote:
Sorry to disappoint. I'm thinking from a GM perspective, rather than a player's. EDIT: Must admit, this is me procrastinating with making up character generation templates for my players. Am currently defining settlements and groups/clients/foes. Thought that the later may inform the afore.
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It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 08-21-2020 at 03:13 AM. |
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08-21-2020, 03:10 AM | #7 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: [AtE] Let's go shopping!
Mmmn. Lighting, power.
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It's all very well to be told to act my age, but I've never been this old before... |
08-21-2020, 07:48 AM | #8 |
Join Date: Apr 2019
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Re: [AtE] Let's go shopping!
There'll be a tanner, and in addition to making other leather goods, he'll probably make drums, which will likely be the most commonly-used musical instrument. Any good-sized community will also have a dance-floor/stage area, where there'll be parties, talent shows, and maybe performances. I imagine drum circles will be a thing, if there are larger communities like this AtE.
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08-21-2020, 04:10 PM | #9 |
Join Date: Mar 2008
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Re: [AtE] Let's go shopping!
Butcher and baker. Possibly with working cold storage and oven.
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08-21-2020, 10:54 PM | #10 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: [AtE] Let's go shopping!
A few things would be setting assumption dependent.
Brewer/vintner/distiller Weaver/tailor/seamstress/cordwainer/cobbler if there are no more ‘old clothes’ Luthier/jewler/lacemaker if a place has a luxury economy Foundry, able to cast aluminum, copper alloys and maybe iron/steel Builder/carpenter/mason/plumber Bicycle repair shop or wainwright Dog breeder/trainer rope maker Furniture maker?
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