09-27-2010, 02:49 PM | #1 |
Join Date: Sep 2010
|
Damage
Hello all, I am new to GURPS (but not RPGing) and have a question about damage - it is likely the most basic/asked question about damage, but....
When rolling D# minus # can you get less than 1? Or is 1 the minimum? Example: 1D6-2. (Is it 0-4, or just 1-4?) Oh! Just thought of another one. Why still have the 2 different types of damage (thrust/swing)? Hasn't anyone explained the fact that if you thrust a nice sharp object (what you would normally thrust), all that energy is concentrated on the tip meaning it can be just as deadly as swinging an axe or a sword? Obviously, if you are thrusting the dull end of a broom handle it isn't nearly as deadly as a poniard. (But I would assume you weren't going for deadly with the broom handle, but just trying to knock the wind out or push them back, or something like that.) I think it should be the weapon that determines the extra damage with the strength of the character determining the base - and same for thrust or swing. |
09-27-2010, 02:56 PM | #2 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Damage
Quote:
As for your second point, you have different damage types: A broomstick would be crushing, whereas a poniard would be impaling. Impaling damage doubles all damage inflicted after armor, and lets you target things like someone's vitals, so if you have a thrust of 1d6, you're much more lethal with a knife than with a broomstick, yes. Incidentally, all of your questions are answered in the Damage and Injury chapter of GURPS Basic: Campaigns, starting on page 377.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
09-27-2010, 02:59 PM | #3 |
Join Date: Mar 2008
Location: Dallas, TX
|
Re: Damage
Crushing damage has a minimum of 0. All other damage types have a minimum of 1.[quote]
|
09-27-2010, 03:03 PM | #4 |
Join Date: Oct 2008
|
Re: Damage
As for your thrust vs swing in real life see how much harder it is for stab resistant vests to meet the ice pick test than it is for them to meet the knife stab test.
Both of those tests are based on a "normal man" doing impaling damage, one with a thrust other with a swing. |
09-27-2010, 03:05 PM | #5 | ||
Join Date: Jun 2006
|
Re: Damage
Quote:
Quote:
__________________
-- MA Lloyd |
||
09-27-2010, 03:09 PM | #6 | ||
Join Date: Nov 2009
Location: Oregon
|
Re: Damage
Hello! Welcome to the forum.
Quote:
Quote:
Cheers! |
||
09-27-2010, 03:51 PM | #7 |
Join Date: Jul 2008
|
Re: Damage
They (all types except crushing) are defined as always rolling at least one point of damage. I'm not sure what what you said would mean.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
09-27-2010, 04:09 PM | #8 | |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Re: Damage
Quote:
__________________
Joseph Paul |
|
09-27-2010, 04:15 PM | #9 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
|
Re: Damage
[QUOTE=malloyd;1054335 A thrust travels at most the length of your arm,.[/QUOTE]
This I would dispute because there are several thrusts that use a rotation of the body or a step to increase the distance that you can hit your target at. In fact if I am holding the butt of my spear at 'full cock' behind me I can use a pool cue motion for about five feet of travel by continuing the motion to my full arm length extension in front of me.
__________________
Joseph Paul |
09-27-2010, 04:18 PM | #10 | |
Join Date: Oct 2007
Location: Vermont
|
Re: Damage
Quote:
Also, you mustn't ignore the fact that there are blunt thrusting attacks to account for, notably punches.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
Tags |
combat rules, damage rules |
|
|