08-23-2015, 04:57 AM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Quote:
|
|
08-23-2015, 05:10 AM | #12 |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Several of your packages consist of multiple Skill Talents.
In GURPS, a Skill Talent is effectively a sub-attribute of IQ, or DX, or in a few cases both IQ and DX. As such it represents a subset of that which IQ covers, or that which DX covers, or that which IQ or DX covers. A character with +DX "is dextreous", period, while a character with +Talent "is only dextrous when it comes to these particular activities". It follows from this that purchasing multiple Talents is often nonsensical, and not something a cost-conscious players would be willing to do. Instead of purchasing 2 Talents, it's often more attractive to just buy up the relevant one of IQ or DX (even if you pay a few percent more, you get a lot more bang for your buck), especially if one of the Talents is a broad 10-pointer. Worse if both are broad. And even worse still so when purchasing 3 Talents. Given that you seem to be implying that the players are to get these as "packages", e.g. everything under Brighid, etc, it's going to be problematic, and might well cause quiet resentment among your players. Quiet, un-voiced resentment (because complainers are always munchkins and nobody wants to be accused of munchkinry). You need to try much harder to stick to one Skill Talent per package. Also, you've overlooked the opportunity to apply Limitations to Skill Talents. GURPS Fantasy talks a bit about that, giving Preparation Required as just one example, but there are numerous opportunities for fun and flavourful fantasy ambience. |
08-23-2015, 05:12 AM | #13 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Quote:
|
|
08-23-2015, 08:48 PM | #14 | ||
Join Date: Mar 2006
Location: Iceland*
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Quote:
Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 08-23-2015 at 09:52 PM. |
||
08-23-2015, 10:17 PM | #15 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
08-23-2015, 11:29 PM | #16 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Quote:
|
|
08-24-2015, 12:58 AM | #17 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Some of the epic poetry of the region such as the Ulster Cycle might provide some inspiration.
The Táin Bó Cúalnge is probably the most famous of these http://adminstaff.vassar.edu/sttaylor/Cooley/
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
08-24-2015, 02:37 AM | #18 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Quote:
I just mind when it's poorly done.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
08-24-2015, 06:04 AM | #19 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
08-24-2015, 04:07 PM | #20 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
There's a book called AD 500 that's about a fictitious expedition to the British Isles from Byzantium. I can recommend it.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
Tags |
camelot, celtic myth, infinite worlds, rpm |
|
|