05-04-2015, 11:48 AM | #21 | |
Join Date: Jul 2007
Location: West Virginia
|
Re: What TLs you need to have and sustain a ecumenopolis
Quote:
__________________
Per Ardua Per Astra! Ancora Imparo |
|
05-04-2015, 11:59 AM | #22 |
Join Date: Nov 2009
Location: GMT-5
|
Re: What TLs you need to have and sustain a ecumenopolis
Shedding heat is only a problem if the planet is of proper, life-supporting temperature to begin with. If it started as a cold, inhospitable planet, adding the global city and the resulting heat could warm it up to just the right level. You won't be exclusively relying on solar power anyway.
|
05-04-2015, 08:22 PM | #23 |
Join Date: Jul 2007
|
Re: What TLs you need to have and sustain a ecumenopolis
|
05-04-2015, 09:57 PM | #24 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: What TLs you need to have and sustain a ecumenopolis
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-04-2015, 11:16 PM | #25 |
Join Date: Apr 2015
|
Re: What TLs you need to have and sustain a ecumenopolis
I dunno, I imagine they'd use a huge amount of energy, but what be the absolute theoretical minimum to sustain it, assuming they use extremely energy efficient tech? Not really a well-defined question, but the concept isn't either...
If they were purely using solar power, they might also run into global cooling issues. And of course there's also pantropy, which might make it more viable. I've been thinking about pantropy for urban living in general, seems an interesting reversal from the usual of making technology adapt to us. Last edited by Sassy Psionic Space Squid; 05-04-2015 at 11:20 PM. |
05-05-2015, 04:57 AM | #26 |
Join Date: Aug 2013
|
Re: What TLs you need to have and sustain a ecumenopolis
So taking all the information to account, it seem you would need (TL10 Agriculture, TL9 Architecture and TL10 power)?
__________________
I highly unrecommend choosing the following disadvantages; No Sense of Humor [-10] |
05-05-2015, 08:20 AM | #27 |
Join Date: Jun 2006
Location: On the road again...
|
Re: What TLs you need to have and sustain a ecumenopolis
Yes, though through magic you might be able to figure it in divergent numbers (TL 5+5 Agriculture, f'rex, or TL 5+4 Transportation, with bound elementals providing power for steam engines or airships).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
05-05-2015, 08:36 AM | #28 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: What TLs you need to have and sustain a ecumenopolis
And they only lived on one of them. The others were devoted to food production. Scary civilization, that one.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-05-2015, 08:56 AM | #29 |
Join Date: Jul 2007
Location: West Virginia
|
Re: What TLs you need to have and sustain a ecumenopolis
If you had magic, then you could use GATES in the deep oceans connect to worlds like Europa. These ice covered water worlds would make great heat sinks.
__________________
Per Ardua Per Astra! Ancora Imparo |
05-05-2015, 02:20 PM | #30 |
Join Date: Sep 2007
|
Re: What TLs you need to have and sustain a ecumenopolis
|
Tags |
city building, tech level, world building |
|
|