06-24-2018, 10:42 PM | #1 |
Join Date: Aug 2004
Location: In the UFO
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Regularizing Aimed Shots and Reactions to Injury
The "Reactions to Injury" rules in Advaned Melee allow for high ST creatures to suffer reduced penalties. However, the "Aimed Shots" optional rule lets you cripple a dragon or giant as easily as a human.
I'd recommend the Aimed Shots rules incorporating reduced effects for high ST the same way as Reactions to Injuries. (The one sentence would be: "Double the thresholds for aimed shot effects if a figure has ST 30+ higher, triple if ST 50 or higher".
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06-24-2018, 11:25 PM | #2 |
Join Date: May 2015
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Re: Regularizing Aimed Shots and Reactions to Injury
Excellent point!
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06-25-2018, 01:59 AM | #3 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Regularizing Aimed Shots and Reactions to Injury
Yes, nice catch.
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06-25-2018, 07:10 AM | #4 |
Join Date: Feb 2018
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Re: Regularizing Aimed Shots and Reactions to Injury
We "house ruled" damage to 1/3 for shock and 2/3 of ST for knock down. We use similar rules for common sense on large creatures, for instance a giant or dragon, etc. for all combatives.
This probably could be spelled out better to support GMs that want to model reality closer than a rules lawyer might strive for. Last edited by Kirk; 06-25-2018 at 08:12 PM. |
06-25-2018, 12:25 PM | #5 |
Join Date: May 2015
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Re: Regularizing Aimed Shots and Reactions to Injury
If we pro-rate assuming the Aimed Shots rules is for an average ST 10 human, then we'd get:
Head damage over 1/5 ST: -4 DX for 1 turn Head damage over 1/2 ST: unconscious. Arm over 1/3 ST: drop held weapon/item, can't use a shield Arm over 2/3 ST: arm disabled until it heals, a shield will hang/drag Arm over 4/5 ST: arm lost Leg over 1/3 ST: drop to kneeling through next two turns (not for things with more than one leg - see Crippling Hits optional rule on AM p.21) Leg over 2/3 ST: leg disabled until it heals Leg over 4/5 ST: leg disabled beyond healing Wing over 2/5 ST: lose flying ability Wing over 4/5 ST: permanent wing loss Though wings (only) specifically mention a scaling rule of doubling for flying creatures over ST 40, which implies half-proportional increase, at least for wings, so for wings maybe: Wing over greater of 4 or 1/5 ST: lose flying ability Wing over greater of 8 or 2/5 ST: permanent wing loss |
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