10-17-2014, 09:17 PM | #151 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
I could get behind this as well.
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10-18-2014, 05:32 AM | #152 |
Join Date: Jun 2010
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Re: [RPM] Post your rituals here
Okay, then, here's a errata'd version (BTW, anything wrong with the reductions for backlash, Fright Checks and required materials?)
---- Enchant Army of Hell Spell Effects: Greater Transform Body. Inherent Modifiers: Altered Traits, increased ST, increased DX, DR and Terror (Always On). Greater Effects: 1 (x3). This horrid spell (said to be discovered or invented in medieval Japan) allows a bunch of fighting men to temporary become demonic parodies of themselves and gain gruesome combat prowess. It requires a katana that has been bathed in human blood for 24 hours to be wielded by the caster, who will suffer backlash in the form of -2 IQ penalty for a minute and may roll Will once per minute after that to recover. Both the caster and the subjects will suffer a Fright Check when this spell is casted (and if the rules for Stress and Derangement from GURPS Horror are being used, this is a Sanity-Blasting Fright Check). The subjects within the area of effect (10 yards here) will, for the duration of the spell (10 minutes here), be transformed into twisted and powerful semi-demonic warriors, granting them +5 ST, +2 DX, DR 8 and the Terror (B93) advantage (on sight) with the Always On limitation. Typical Casting: Area of Effect, 10 yards (8) + Duration, 10 minutes (1) + Altered Traits, +5 ST, +2 DX, Terror (Always On, -20%) and DR 8 (154) + Subject Weight, 300 lbs. (3) + Greater Transform Body (8). 522 energy (174x3). Note: Non-resistable -2 IQ damage backlash to the caster (-10%), required materials of a katana bathed in human blood for 24 hours (-5%) and a non-resistable Fright Check (-30%) backlash for both the caster and the subjects makes for a total energy reduction of -45%, to 287 energy.
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10-18-2014, 10:05 PM | #153 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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10-24-2014, 03:03 PM | #154 |
Join Date: Jun 2010
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Re: [RPM] Post your rituals here
That would make the reductions higher, if you can believe it - assuming the Trigger is both illegal (...yes) and occasional (very expensive and hard to find), final value halved.
The Fright Check technically already is resisted (via a Will roll plus Fearlessness, capped at 13...), so an extra Will roll before that seems a little finicky. The final revised Note would be; Note: Non-resistable -2 IQ damage backlash to the caster (-10%), required materials of a katana bathed in human blood for 24 hours (-22%) and a non-resistable Fright Check (-20%) backlash for both the caster and the subjects makes for a total energy reduction of -52%, to 251 energy.
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10-26-2014, 07:00 PM | #155 |
Join Date: Jun 2010
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Re: [RPM] Post your rituals here
Cleanse Ignorance
Spell Effects: Lesser Strengthen Mind. Inherent Modifiers: Bestows a Bonus, +5 to a single mental skill. Greater Effects: 0 (x1). For the duration of the spell (a hour, by default), the subject (either the caster herself or touched by the caster, by default) receives a +5 bonus to a single mental skill chosen by the caster at the moment of casting (although as per the limits on Stacking Spells (Thaumatology: Ritual Path Magic page 15), this skill cannot be Thaumatology or a Path Skill). Typical Casting: Lesser Strengthen Mind (3) + Bestows a Bonus, +5 to a single mental skill (16) + Duration, 1 hour (3). 22 energy (22x1). Reveal Cosmic Truth Spell Effects: Greater Destroy Mind. Inherent Modifiers: Altered Trait, Chronic Depression. Greater Effects: 1 (x3). This spell crushes the will to live of the subject and makes her constantly miserable (the name is a rather cynical and creepy choice by a master adept). For the duration of the spell (one week, by default), the subject suffers the Chronic Depression disadvantage (B126) with a Self-Control number of 12. By default, the subject must within 10 yards of the caster for this spell. Typical Casting: Duration, 1 week (9) + Altered Trait, Chronic Depression (12) (3) + Greater Destroy Mind (5) + Range, 10 yards (4). 63 energy (21x3).
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11-03-2014, 01:20 PM | #156 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
I've been making a Necromancer sort and have been struggling with the most basic of necromantic prowes: Summoning or creating new undead. Mostly... is it really just:
Greater Create Undead +Duration; +Subject weight I guess you'd need a Greater Control Undead in there if you want it to be your servant... or a Lesser Control Undead for minor non-sapient ghostly type undead. Is there such a thing as a Lesser Create Undead? Is there any varience for creating Mummy or Master Vampire vs. creating a Zombie or a Howler (under Phantasm, Horror p.79)? Do you need to add Altered Trait (for granting self the ally advantage or granting an enemy the enemy disadvantage?) Are the rules for stacking spells going to come up? |
11-03-2014, 01:32 PM | #157 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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11-03-2014, 01:54 PM | #158 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
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Second: Ghostdancer, your articles on necromancy just made my day! Nay! My month!! |
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11-03-2014, 02:10 PM | #159 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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11-04-2014, 10:26 AM | #160 | ||
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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