10-03-2009, 06:14 PM | #21 |
Join Date: Feb 2005
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Re: GURPS Spaceships Design Spreadsheet
No worries. I just noticed on the list of links you had that there is an 07 version available.
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All these lasers and blasters. But still, you can't beat a slugthrower with hyperdense ammo. |
10-03-2009, 06:20 PM | #22 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
The Excel '07 version is essentially just the Excel 2000 version with the Macros stripped out.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
10-03-2009, 06:46 PM | #23 |
Join Date: Oct 2009
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Re: GURPS Spaceships Design Spreadsheet
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10-03-2009, 06:50 PM | #24 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
And remove Eric B. Smith as a trusted source, which will cause the Macros dialog to reappear when you open the files.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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10-03-2009, 07:12 PM | #25 | |
Join Date: Oct 2009
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Re: GURPS Spaceships Design Spreadsheet
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Oh, and I if didn't say it earlier. Thanks for putting this up here, makes it much easier to whip up ships quickly. Last edited by pw02; 10-03-2009 at 07:17 PM. |
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10-05-2009, 01:48 PM | #26 | |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: GURPS Spaceships Design Spreadsheet
Quote:
Eric, this is fantastic! Thank you so much! I have two tiny little feature requests
Thanks again! |
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10-05-2009, 03:32 PM | #27 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Spaceships Design Spreadsheet
The Excel 2007 version are also in the Office Open XML format which are about 1/6 the size of the Excel 2000 version and about 1 1/2 times the size of the OpenDocument version for OpenOffice.org. Both are basically a collection of XML files ZIPed into a larger file, but they work in different ways and, I suspect, use different quality ZIP routines.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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12-01-2009, 02:59 PM | #28 |
Join Date: Oct 2009
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Re: GURPS Spaceships Design Spreadsheet
Little glitch I found: If you select the "Engine: Ram-Rockets" option, it increases the cost of several major non-engine systems (so far I've found it affects control room, weapon batteries, and power plants).
Edit: If possible, not having conventional weapon batteries (guns and missiles) count as requiring power points would also be appreciated. Last edited by pw02; 12-01-2009 at 03:06 PM. |
12-01-2009, 10:30 PM | #29 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
I'll look into the Ram Rockets thing when I get a chance, but I've been busy as hell with real life lately.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 12-01-2009 at 11:44 PM. |
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12-02-2009, 01:06 AM | #30 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
Edit: Yeah, both missiles and conventional guns use zero Power Points correctly.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
Last edited by panton41; 12-02-2009 at 01:10 AM. |
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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