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02-23-2015, 10:43 PM | #71 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
And about a 100 levels of luck and plot protection.
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02-23-2015, 11:45 PM | #72 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
Enhanced dodge costs 15 points. Batman's maxed out on his stats and extra speed costs 20.
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02-24-2015, 01:28 AM | #73 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
And grants increased move, which he certainly has, and increased initiative, which he has. Besides which, the best way to represent defensive skill on a Batman level is moderately high dodge plus IT(Diffuse) with a special effect of 'only a flesh wound'.
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02-24-2015, 04:14 AM | #74 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
Quote:
He likely has obscene skill levels allowing obscene defenses.
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02-24-2015, 04:28 AM | #75 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
Which is why I only mention Enhanced Dodge. He has no need of parry enhancement. And while he can do all kinds of wonderful things, his foot speed should only be about equal to the greatest sprinter in history.
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02-24-2015, 03:18 PM | #76 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
Yeah, it is odd that ED is the only way to improve dodge unlike every other physical or combat ability.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
02-24-2015, 03:36 PM | #77 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
First of all, that's not clearly true, plenty of other athletic things he does are straight-up superhuman. Secondly, that's when you buy down basic move. Third, 'X is less useful but costs the same as Y' is a bad thing.
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02-24-2015, 04:21 PM | #78 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
It doesn't cost the same. It costs 5 points less per level.
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02-24-2015, 05:17 PM | #79 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
Quote:
It gets especially crazy when you can take Flight, since Air Move is calculated from Basic Speed instead of Basic Move (a decision clearly made to give a little bit of use to the two numbers on Basic Speed after the decimal point, but interacts poorly with the fact that Basic Move can be sold down or bought up independently from Basic Speed).
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02-24-2015, 09:17 PM | #80 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#26): Combat Reflexes, Enhanced Defences, ETS
Quote:
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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advantage, advantage of the week, combat reflexes, enhanced defenses, enhanced time sense, week, [basic] |
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