01-07-2021, 11:50 PM | #11 | |
Join Date: Nov 2016
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Re: New RPG stuff?
Quote:
But why is it on sale?
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- 画龍点睛。Hide。 |
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01-08-2021, 07:18 AM | #12 |
Join Date: Aug 2007
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Re: New RPG stuff?
<shrug>Troll Lord runs frequent sales on different items.
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Fred Brackin |
01-10-2021, 07:26 PM | #13 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: New RPG stuff?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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01-11-2021, 05:14 AM | #14 | |
Join Date: May 2010
Location: Alsea, OR
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Re: New RPG stuff?
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You'll want to avoid dune, too. Except for damage dice (Dune doesn't use them), it's still 2d20. (The starter box adventure is excellent, but it's still got the 2d20 core mechanics.) I just recently picked up Talisman Adventures in PDF (dead tree isn't shipping yet)... It's set in the same place as the classic Talisman boardgame. (The addons pack is a freebie, including the map, and the pregens) It's a (3···4)d6k3 rolling, +att if skilled, +2 if specialized, for TNs in the 8 to 20 range by difficulty; quality of success is by how many dice matched... none is simple success (get hit), good requires doubles (don't get hit), great requires triples (don't get hit and do special bonus). All rolls except damage and what's encountered are made by players. Lots of errata, tho'. We're taking MegaTraveller levels. The GM makes no to-hit rolls; players instead get hit or not be a reciprocation of their attack or other action. One other newish thing I'd recommend is the also not out yet: Pendragon 6E. Solid system, and as with all things Chaosium, the rules are backwards compatible at the character sheet level (as in, a character for any edition is useable in any other edition without needing conversions, thus making adventures usable both directions). There is a preview/quickplay sample. Sentinel Comics corebook just shipped to backers, so I got my dead tree. Big, pretty, and it plays well, too, at least if you don't shirk of the narration of the actions. Last edited by ak_aramis; 01-11-2021 at 05:17 AM. |
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01-11-2021, 09:18 AM | #15 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: New RPG stuff?
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https://www.peginc.com/product-category/flash-gordon/
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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01-11-2021, 02:15 PM | #16 |
Join Date: Feb 2011
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Re: New RPG stuff?
If you are still looking at good buys for stuff.
Atomic Highways is a coo, game, and free....I mean you can not pass that up- for a price and the game is pretty cool for an end of world game for anything from zombies to bombs and mad max vibe for sure. |
01-11-2021, 11:22 PM | #17 | |
Join Date: Aug 2004
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Re: New RPG stuff?
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If you don't like D&D you won't like the core system the Siege Engine as your memory is correct it is similar to D&D 3X for skills and the like but done in a slightly janky and awkward manner. Its decent enough though and a couple of tweaks make using your 3X stuff pretty effortless. However if you are not going to play it, its not worth the $5 for a read as its not that special and frankly D&D is good for playing D&D which you don't want not doing other stuff. YMMV. Last edited by SimonAce; 01-11-2021 at 11:26 PM. |
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01-12-2021, 09:35 PM | #18 | |
Join Date: May 2010
Location: Alsea, OR
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Re: New RPG stuff?
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Just for reference: TN is 12+difficulty for primary atts, 18+Difficulty for secondary. If ability is in class, 1d20 +attributeMod+level. If not in class, either disallow or allow at 1d20+AttributeMod only. It can be either very stolid (if everyone shares the same ideas of "in class") or fraught with annoyance and frustration (if not). |
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