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Old 09-24-2016, 09:52 PM   #1
preteriteeggnog
 
Join Date: Sep 2016
Default Banning Magic

This is a summary of some ideas I've been thinking over the past little while.

See here for the full text

I don’t like “magic” in my settings. I want a real sense of the fantastic and I feel that just labelling everything “magic” cheapens it. I instead want many sorts of “magic”, all of which are different and have their own sort of rules. However, coming up with different sorts of “magic” is difficult and a lot of work that could possibly be focused on better tasks. In this article, I attempt to come up with a few different systematic approaches for creating magic systems.
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Old 09-24-2016, 10:07 PM   #2
Refplace
 
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Location: Yukon, OK
Default Re: Banning Magic

You really should have a reference to GURPS there.
Also have you read the online policy?
I am concerned it breaks it.
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Old 09-24-2016, 10:21 PM   #3
preteriteeggnog
 
Join Date: Sep 2016
Default Re: Banning Magic

I don't actually use any text from any GURPS products except maybe the Imp so I don't need to obey any online policy. However, I will add a disclaimer and maybe tidy some stuff up.
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Old 09-24-2016, 11:07 PM   #4
PK
 
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Location: Dobbstown Sane Asylum
Default Re: Banning Magic

<MOD>

This looks fine, as it's all original content. Thank you for adding the disclaimer at the end.

</MOD>
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