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Old 10-27-2019, 01:24 PM   #1
Daigoro
 
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Default [GAME] Assemble a Space Station!

"Systems status report, if you will, Mr C__."
"Yes, Captain. We have some damage to life support which will need repairs pretty damn quick."
"I see. That could prove tricky. Computer, query: nearest repair facilities?"
"The closest equipped facility is Starport 2-Ophelia-Zero."
Captain J__ swore. "Completely out of the question. Next option?"
"The next closest equipped facility is Vista Camus Dock."
"No good, that's in the wrong direction. What's else is there?"
"It is 2 days at standard speed, but the next available repair facility is…"


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This is a collaborative setting construction forum game. The objective is to combine our shared talents to build a space station for your team of space adventurers to rest, recuperate, repair, restock and research at. Simultaneously, we'll build the larger setting the space station exists in to inform us of what adventures are possible from it and which factions to align with while on it.

The method is to answer a posted question about the setting, then post a question of your own. Build bit-by-bit on what the other posters have written, and try not to contradict anything that's been established. Questions can be anything from the very general to extremely specific, complex or simple, and can follow on from what's gone before or start off a new direction.

Rapid Fire Rule- 1d6 Sentence Limit: For this iteration of the game, we'll be trying a new rule with the aim of getting short, quick answers with each post. For each question you pose, roll 1d6 and state the result. This will be the sentence limit for the answer to that question.

Tags: We'll start off with two streams of questions, tagged [STN], for questions about the space station itself, and [SET] for questions about the broader setting. Feel free to generate other question tags if you think a separate or more narrow topic requires them.

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To make it easier to read through, clearly mark questions and answers in bold, and quote the question you're answering, in the below format.

Example of post format:
Quote:
Originally Posted by Daigoro
Question 42 [STN]
What's the name of the harbour master? (1d6: 2 sentences)
Answer 42 [STN]
The harbour master is known only as Formelius. It is a hyperintelligent slime mould from Gragnus-6.

Question 43 [SET]
What is the standard currency in this sector? (1d6: 5 sentences)

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Here's a list of previous collaborations:
Spoiler:  

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I'll kick off with the first real questions in the next post.
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Old 10-27-2019, 01:30 PM   #2
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Default Re: [GAME] Assemble a Space Station!

Question 1 [STN]
What is the name of the space station? (1d6: 6 sentences)

Question 2 [SET]
Does this setting have FTL travel? (1d6: 4 sentences)
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Old 10-27-2019, 01:57 PM   #3
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Default Re: [GAME] Assemble a Space Station!

Quote:
Originally Posted by Daigoro View Post
Question 1 [STN]
What is the name of the space station? (1d6: 6 sentences)
Answer 1 [STN]:

The station is New Hong Kong. This is the English/Galactic Basic translation of the name. (And I'm sorry, it's hard to give reasons for this in 6 sentences without further establishing the setting.)


Question 3 [STN]:

Where is the station located? (1d6: 3 sentences)
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Old 10-27-2019, 02:34 PM   #4
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Default Re: [GAME] Assemble a Space Station!

Answer 3 [STN]
The space station is in relatively close to a planet.
This planet has seen some form of collapse of civilization in its history, either recently or in the distant past. (And to bring things up to 3 sentences) The civilization collapse event can be of any size, from the collapse of a single outpost up to anything.

Question 4 [STN]
Was the space station built by the current inhabitants? (1d6, roll of 4)
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Last edited by (E); 10-28-2019 at 01:14 AM.
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Old 10-27-2019, 03:01 PM   #5
AlexanderHowl
 
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Default Re: [GAME] Assemble a Space Station!

Answer 4

No, the space station predates the evolution of the natives by several million years. Despite its age, the station is in perfect condition due to its overseeing AI. At one billion metric tons, its tertiary weapon batteries are capable of cutting battleships into sushi and it can create a dreadnought in just 1 day with its SM+20 nanofactory. Despite its unwillingness to discuss its past, it is always open for business.

Question 5

What type of exchange does it accept for its services? (Roll 1d, that is the number of materials it accepts for its services)
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Old 10-27-2019, 10:19 PM   #6
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Default Re: [GAME] Assemble a Space Station!

Quote:
Originally Posted by AlexanderHowl View Post
Question 5

What type of exchange does it accept for its services? (Roll 1d, that is the number of materials it accepts for its services)
Answer 5 (STN)

Roll of 2. It requires both information (stories, genetic profiles, ship's logs, etc) and the materials used to do the work. The amount of materials required for payment vary depending on the quality of the information, and is some multiple of what the station needs to use (very good information will have the station do the repairs "at cost," requiring only that the materials used be replaced; useless information will require 10x or more the amount of materials used).

Question 7 (STN/SET)

What TL is the station, and what, if any, variations from that "standard" TL are in play? (1d roll: 4)
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Old 10-27-2019, 04:32 PM   #7
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Default Re: [GAME] Assemble a Space Station!

Quote:
Originally Posted by Daigoro View Post
Question 2 [SET]
Does this setting have FTL travel? (1d6: 4 sentences)
Answer 2[SET]

Ships can achieve FTL speeds by taking a shortcut through the alien geometry of hyperspace. These shortcuts only allow light speed travel within a system. Between systems, these shortcuts allow typical speeds of around 1 parsec per day. FTL speeds up to 2 parsecs per day are possible, but prohibitively expensive.

Question 6[SET]

What are the main limitations of hyperspace travel? (1d6: roll 3 sentences)
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Old 10-28-2019, 12:01 PM   #8
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Default Re: [GAME] Assemble a Space Station!

Quote:
Originally Posted by Emerald Cat View Post
Question 6[SET]
What are the main limitations of hyperspace travel? (1d6: roll 3 sentences)
Answer 6 [SET]- Bright Hyperspace
Whereas the depths of space are bone cold, hyperspace is white hot. Planck's Law, the Boltzmann Constant, photon momentum and other physical laws are dialled way up. This means that travel is limited by a ship's heat and radiation shielding and cryogenic systems, that close approach to luminous bodies is almost impossible, and that transmissions are swamped by background noise.

Question 14 [SET]
What benefits and other characteristics does a hot hyperspace have? (d6: 3 sentences)

Question 15 [STN]
What is the main kind of traffic that comes through New Hong Kong? (d6: 1 sentence)
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Last edited by Daigoro; 10-28-2019 at 12:06 PM.
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Old 10-29-2019, 10:05 AM   #9
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Default Re: [GAME] Assemble a Space Station!

Bit of a bottleneck? Ok, let's focus on the station for a bit.

Question 16 [STN]
What are some of the dormant, unactivated precursor systems on the station?
(d6: 1 sentence)

Question 17 [STN]
What do the inhabitants call the precursors? What else do they know about them?
(d6: 5 sentences)

Question 18 [STN] [Name 5]
Describe 5 different organisations that have offices or other official presence on the station (corporations, unions, guilds, space navies, embassies, etc.)
(d6: 2 sentences per answer)

Question 19 [STN] [Name 5]
Describe 5 different underground groups who have a presence on the station (gangs, terrorist units, rebels, crime organisations, smuggling rings, etc.)
(d6: Sentences for each answer a)6 b)3 c)3 d)6 e)1 )

Question 20 [STN] [Name 5]
Describe 5 different starships that are currently docked.
(d6: Sentences for each answer a)2 b)5 c)6 d)3 e)2 )
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Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
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Old 10-30-2019, 07:11 AM   #10
TGLS
 
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Default Re: [GAME] Assemble a Space Station!

Quote:
Originally Posted by AlexanderHowl View Post
A22
I meant the world as in the universe at large, as opposed to the planet the station orbits. Though your answer could fit for Question 21

Quote:
Originally Posted by Daigoro View Post
Bit of a bottleneck? Ok, let's focus on the station for a bit.

Question 16 [STN]
What are some of the dormant, unactivated precursor systems on the station?
(d6: 1 sentence)

Question 18 [STN] [Name 5]
Describe 5 different organisations that have offices or other official presence on the station (corporations, unions, guilds, space navies, embassies, etc.)
(d6: 2 sentences per answer)
Trying to square the Q16 against Answer 4:

Quote:
Originally Posted by AlexanderHowl View Post
Answer 4

Despite its age, the station is in perfect condition due to its overseeing AI.

A16 & A18a
400 years ago, before the current inhabitants occupied the station, the overseeing AI shutdown, rendering all non-automatic systems dormant.

Hudson-Paragon Research is a joint venture between the Hudson Bay Company and Paragon Mechatronics Limited based primarily on New Hong Kong. They are attempting to engineer a control system for the nanofactory, but they only have a small fraction of its capabilities at their disposal.

Question 24 [STN]
Where can I go for a good time on New Hong Kong?
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