08-26-2020, 02:19 PM | #1 |
Join Date: Aug 2004
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Adjusted stat base
Hi ya Armin,
In the past you helped me created a file for the 5th stat of quintessence. If I wanted a skill, let’s say Path of Energy to be based of instead of IQ, I wanted it based off of Quintessence stat + will Stat /2, how would I add that into the skill to do that calculation? Thx ! |
08-26-2020, 09:58 PM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Adjusted stat base
If you look in the Variants folder there are a bunch of variant files for Magic Spells based on different attributes. Looking them over quickly there's one called Variant Magic 4e - Alt Attribute (IQ + Will) ÷ 2.gdf which comes close to what you want. So we'll open that file up and right after the copyright blurb there's the following code section:
Code:
************************************************************************************************************************ [SKILLTYPES] ************************************************************************************************************************ SP/H, cost(1/2/4/8), base(-3), defaultstat(@int((ST:IQ+ST:Will)/2)), relname(IQ+Will/2) SP/VH, cost(1/2/4/8), base(-4), defaultstat(@int((ST:IQ+ST:Will)/2)), relname(IQ+Will/2) Code:
************************************************************************************************************************ [SKILLTYPES] ************************************************************************************************************************ QT/H, cost(1/2/4/8), base(-3), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2) QT/VH, cost(1/2/4/8), base(-4), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2) Et voila, two new skill types defined. Since spells don't (or didn't) have easy or average skill types it didn't bother to define them. However, the only real difference is the base() penalty, so SP/A would have base(-2) and SP/E would have base(-1) Code:
************************************************************************************************************************ [SKILLTYPES] ************************************************************************************************************************ QT/E, cost(1/2/4/8), base(-1), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2) QT/A, cost(1/2/4/8), base(-2), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2) QT/H, cost(1/2/4/8), base(-3), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2) QT/VH, cost(1/2/4/8), base(-4), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2)
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-26-2020 at 10:54 PM. |
08-26-2020, 11:41 PM | #3 |
Join Date: Aug 2004
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Re: Adjusted stat base
thank you !
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