01-26-2010, 08:24 PM | #1 |
Join Date: Jul 2009
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Weapon Master for Guns
Hi, I was having a discussion with one of my players and we started a conversation about why Weapon Master doesn't include guns. I have the issue of the damage bonus, he agreed. But we then thought to make a new advantage like Weapon Master but for guns. I was wondering what kind of bonuses would there be, and what would be good things to include in this new advantage. I was also wondering on how to price it.
Thanks, Zwitty |
01-26-2010, 08:26 PM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Weapon Master for Guns
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Gunslinger, I believe, is also a more-or-less equivalent to WM for guns, and gets a big boost in Gun Fu. Edit: Seriously, see p15 of Gun Fu. You won't be disappointed.
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01-26-2010, 08:28 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapon Master for Guns
Not really. Heroic Archer is Gunslinger for bows. Weapon Master (Bow) and Heroic Archer have some overlap (in the Quick Shooting rules, IIRC) where they stack but otherwise do different things. Weapon Master is mainly about the Damage Bonus.
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01-26-2010, 08:39 PM | #4 | |
Join Date: Jul 2009
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Re: Weapon Master for Guns
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Also is there anyway to justify damage bonuses for guns? |
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01-26-2010, 08:47 PM | #5 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapon Master for Guns
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01-26-2010, 08:53 PM | #6 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Weapon Master for Guns
Don't guns deal enough damage already?
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01-26-2010, 08:55 PM | #7 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Weapon Master for Guns
That may be why it's liked, but WM is about four things:
The damage bonus, which is indeed tasty. Halve penalties for attacking and defending more than once Improved defaults on related weapons skills within a category Access to cinematic skills and perks Gunslinger gives: Acc without taking Aim Lots of waiving of penalties while moving Halve penalties for many varieties of firing quickly Easier fast draw to allow reloading on the move Can have access to cinematic skills, including Invisibility Art and Flying Leap Toss in Weapon Bond to most TL8 service pistols, and getting Acc without Aim means a +3 bonus...which means you can target the vitals for x3 base damage at effectively no penalty. that's "increased damage bonus" right there. We can quibble, but I think Gunslinger = WM for Guns() skills isn't a bad description.
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01-26-2010, 08:56 PM | #8 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Weapon Master for Guns
... what is this "enough" damage? Is it anything like explosive damage?
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01-26-2010, 08:58 PM | #9 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Weapon Master for Guns
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Shooting at Chinks in Armor for DR/2 is a way of enhancing penetration. Both of those are "realistic" to the extent that these things happen. Having enough skill to actually pull that stuff off reliably isn't realistic, but it IS a lot of fun.
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01-26-2010, 08:58 PM | #10 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapon Master for Guns
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Last edited by sir_pudding; 01-26-2010 at 09:10 PM. |
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Tags |
guns, new advantage, weapon master |
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