08-17-2009, 07:00 PM | #11 | ||||
Join Date: Aug 2004
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Re: GURPS Supers Gameplay Balance
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08-17-2009, 07:05 PM | #12 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Supers Gameplay Balance
See those last two words in the post you quoted?
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08-17-2009, 07:07 PM | #13 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Supers Gameplay Balance
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08-17-2009, 07:10 PM | #14 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: GURPS Supers Gameplay Balance
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08-17-2009, 07:39 PM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS Supers Gameplay Balance
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Bill Stoddard |
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08-17-2009, 11:42 PM | #16 | |
Join Date: Jun 2009
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Re: GURPS Supers Gameplay Balance
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Just a handful of weaker have 400-600, some of them have over 1000. 700 pts isnt enough to face an army armed with tanks and rifles. A character that can bypass the tank DR, and still have enough defense to resist its attacks, and still have mundane skills, and some utility or background power, takes more them 700pts. (Well since its gurps, im sure someone can come with a 200pts char that can do that, using alot of reductions on powers, or itens with -80% reduction, or just some powers that armys cannot beat easly like invisibility and becoming etherial, but i'm talking about normal characters, like a simple strong super, or a fast-guy, or a pure blaster character. Last edited by satanicway; 08-17-2009 at 11:46 PM. |
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08-18-2009, 01:00 AM | #17 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Supers Gameplay Balance
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If you want to be at the point where you're invulnerable to tanks and slice through them like butter, yes that costs a little more. |
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08-18-2009, 01:15 AM | #18 |
Join Date: Jun 2009
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Re: GURPS Supers Gameplay Balance
Thats what four-color supers are about, normally.
Even some supers that cant do that, will be able to combat a tank easly. Only Ultra-tech tanks gives a X-men character some problem. |
08-18-2009, 01:52 AM | #19 | |
Join Date: Aug 2005
Location: Denmark
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Re: GURPS Supers Gameplay Balance
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Employing a small army is covered by really high Cost of Living, and as such a high Wealth level. Otherwise you could simply have a high Military Rank. |
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08-18-2009, 02:03 AM | #20 | ||
Join Date: Aug 2005
Location: Denmark
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Re: GURPS Supers Gameplay Balance
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One is to give him special ultra-tech or magical knives that he buy as sgnature gear or design as a gadget. I would advice focusing on high Armour Divisor instead of high base damage, as that soudns like it would fit him better. Antoher is to increase his Striking ST, maybe put a -20% limitation on that says "only with knives". Weapon master or Preassure points/preassure secret, could also do the job. Finally you could also just design them as a melee innate attack and simply rule that the fact that they are knives are a special visual modifier. Quote:
Btw. Take a look in Powers for combining several characters super-attacks to overcome strong DR. |
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Tags |
guns, power, supers |
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