02-17-2017, 02:07 PM | #71 | |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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I might argue that (conceptually, not under any particular rules) you could have No Signature DR which is not revealed when it works in addition to hidden DR which is revealed when it works. I would expressly say that the hidden DR cannot be unmodified DR, regardless of what modifiers your other DR may have.
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02-17-2017, 02:08 PM | #72 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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My sometimes poorly applied mantra for improving GURPS is to help it be more generic and more universal. Maybe I've misunderstood over all these years, but the short version with GURPS is you get what you pay for, and once the fluff starts behaving like crunch, you need to pay for that as well. ;) Concepts like Low Signature and No Signature were originally for a specific set of traits, weren't they? I seem to recall it for psi in 3e, but my memory may be playing tricks on me. For sure, in [Basic] for 4e, it was just about attack powers... but the reasons for you needing to pay for an attack power that isn't flashy and obvious when in use make sense with other traits as well. Flight which doesn't generate light, sound, vibrations*, etc. is obviously more useful than that which does not under many circumstances. *Yes, sound is vibrations...
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02-17-2017, 02:09 PM | #73 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
My take on when to apply No Signature to DR: When you want the character to not be obviously armored at first glance, or even after getting shot. This is why I put it on folks like Superman or Namor, and not Ben Grimm or the Hulk. Someone with No Signature on their DR is not going to be as injured as he should be; a pistol bullet may leave a bruise, but it won't go into him.
(In my opinion, "No Signature" should be mutually exclusive with "Cannot Wear Armor".) Whether the reveal of actually having DR is a Secret is something else entirely. Superman and Namor don't have that as a Secret; they've been known to be bulletproof since they first appeared. Personally, I'd just toss it into part of the Secret Identity disad Superman has as Clark, but folks without a Secret Identity (such as Namor) would not have Secret as a modifier on their DR. Again, though, it depends on the genre assumptions; four-color assumptions are different from action-adventure or horror, after all.
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02-17-2017, 02:29 PM | #74 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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While it wreaks havoc with backward compatibility, I am thinking what is needed is an established baseline for all traits and more than two options for reducing their "Signature". Probably some guidelines for when something Advantage specific applies as well. Why do I say this? Well looking up Low Signature/No Signature in the text, it makes sense applying it to more than just attack powers... but not, necessarily, to everything in the same manner. Plus it feels like there should be just a bit more granularity to it. If I want to pay the CP for it, sure my Death Bolt can be an invisible magic blast, but by the rules, I guess it still has to then have a magical signature? I can't pay for it to be detectable only by say Cosmic Enhanced means and the fact that suddenly something was damaged? I can't go to the other extreme either and have my Death Bolt be loud, flashy, maybe even smelly, plus anyone that can sense magic knows it was used as well.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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02-17-2017, 02:47 PM | #75 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
For me I rarely apply this to DR but if I were it would be something like...
Low Signature (+10%) You dont appear to be armored when looked at. It is pretty obvious once someone does an attack that would casue injury to an unarmored person however. No Signature (+20%) You appear unarmored even if hit! Observers will think it was a graze or glancing blow. If your helpless or making no apparent defense, such as just standing there and obviously letting them hit you your DR can be observed, though how much DR remains vague or unknown.
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02-17-2017, 02:59 PM | #76 | |
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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If you allow Cannot Wear Armor in it's common case of 'not going to wear armor, even though I almost certainly could', it's compatible with No Signature.
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02-17-2017, 03:41 PM | #77 | |
Join Date: Jun 2013
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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As for Flynndaran's "cyborg with subcutaneous armor" example, which I should have commented on in my previous post, I'd say you need to No Signature to both layers of armor. The Limitation there isn't "Once I'm hit, they know I'm armored*," it's "getting hit reveals that I'm a cyborg." That's Reveals Secret, for +0% RAW, or using the appropriate value from the linked thread for a houserule. *The sort of attack that a foe isn't going to be aware if they hit or not isn't going to cause much disruption of your disguise. In cases where the attack will reveal you, it's probably going to obvious to anyone watching you were hit, which in turn will make it clear that you're armored, even if you don't look like it. As the concealing layer stays damaged, such that you need to go out of your way to cover it up or you'll be exposed to those who didn't see you No-Sell a flamethrower, I could see justification for dropping the worth of No Signature on the underlayer to half. |
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02-17-2017, 04:16 PM | #78 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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02-17-2017, 04:24 PM | #79 |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
That's officially -20%, it's in Dungeon Fantasy Denizens: Barbarians.
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02-17-2017, 04:28 PM | #80 | ||
Join Date: Jul 2008
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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But the flaws of Cannot Wear Armor as a limitation seem tangential. Quote:
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Tags |
accessibility, advantage, advantage of the week, damage resistance, limited defenses, monstrous, nictating membrane, [basic] |
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