02-17-2019, 11:15 AM | #591 |
Join Date: Dec 2013
Location: Seattle, WA
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Re: [RPM] Post your rituals here
It's on p18 of the RPM book. Which in turn refers to an option in Thaumatology. It's basically defining an event that would end the spell, like "until she is kissed by a prince". Or you can just make the duration really long, like a year or more, so that in game terms it's pretty much as good as permanent.
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02-28-2020, 01:21 PM | #592 |
Join Date: Jun 2010
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Re: [RPM] Post your rituals here
Help me out here, RPM-euthasists.
Tell me how to model this ritual? Pause Doom (Probably Destroy Crossroads and Strengthen Body?) This ritual suspends deleterious effects of advancing time - afflictions, starvation, exhaustion, mortal wounds, bleeding, disease, poison, toxin, etc. - upon the subject. It does not cancel or undo an affliction, but it does grant them a reprieve. Supernatural effects, such as curses with a countdown, are resisted by this ritual. The subject cannot suffer new effects, or age naturally, or need to eat and sleep while protected by this spell. It has no effect on new or old crippling or permanent injuries - the subject may still die, too. The main drawback is the subject protected by the spell cannot regain FP, heal naturally, refill their mana reserve or even spend Character Points for the duration. (If the subject has used any game-time-restricted ability, this spell also suspends the "cooldown" between uses.)
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02-28-2020, 05:03 PM | #593 |
Join Date: Feb 2016
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Re: [RPM] Post your rituals here
Pause Doom would probably be best represented by an Affliction or Toxic Attack created with Delay (+50%).
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02-28-2020, 06:59 PM | #594 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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02-29-2020, 02:43 PM | #595 |
Join Date: Feb 2020
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Re: [RPM] Post your rituals here
I'm trying to create a ritual that will cover an area 5 yards in radius, 4 yards high with webs. These webs will attempt to trap anyone or anything within the area when cast, and if trapped will force them to roll a contest of ST to break free. Also, anyone or anything entering the area will also have to go through this process.
Ok, I have two attempts at a ritual. Will they both work? The first scales very well (read: cheap) towards targets with normal STrength using the Golden Rule (T:RPM p. 24), but gets quite expensive using Bestows a Bonus for high STrength targets, going all exponential and... stuff. Version 2 uses Binding (Basic p. 40) and can be more expensive at normal levels, but expands linearly forever so is much friendlier at higher STrength targets. Version 1 costs more than version 2 from STrength 20 and higher. I'm going to assume an Effective Skill of 15 for comparison sake. I know with a higher Effective Skill I would get a higher "Spell STrength" for the escape contest on the first version, but I need a constant for the comparison. Trapping Webs - Version 0.1 Spell Effects: Greater Create Matter Inherent Modifiers: Area of Effect Greater Effects: 1 (x3) This ritual creates an area 5 yards in radius that binds anyone or anything within it or entering it for the duration or until they can succeed in a contest of ST vs the Effective Skill of the ritual. Excludes caster and one other at time of casting. Typical Casting: Greater Create Matter (6) + Area of Effect (Excludes caster and one other): 5 yards (5) + Duration: 10 minutes (1) Cost: 34 energy Trapping Webs - Version 2 Spell Effects: Greater Create Matter Inherent Modifiers: Area of Effect, Binding Greater Effects: 1 (x3) This ritual creates an area 5 yards in radius that binds anyone or anything within it or entering it for the duration or until they can succeed in a contest of ST vs the Effective Skill of the ritual. Excludes caster and one other at time of casting. Typical Casting: Greater Create Matter (6) + Binding: ST 15 (30) + Area of Effect (Excludes caster and one other: +1): 5 yards (5) + Duration: 10 minutes (1) Cost: 121 energy I know that Binding is essentially a Missile Spell and offers benefits above the first, but I'm just more interested in the binding aspect for now. Ok, questions beyond whether the rituals will work as is.
Thanks in advance! |
02-29-2020, 04:21 PM | #596 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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Capturing Roots Spell Effects: Lesser Control Body. Inherent Modifiers: Bestows a Bonus, +5 to Binding Rolls. Greater Effects: 0 (x1) Animates a cluster of roots to stretch out and grab anyone nearby. Treat this as an area of effect binding attack with the roots having an effective ST of Path of Matter + 5. If the roots are reaching out laterally (from a wall or fence), targets may use active defenses. If the attack comes up from the ground, limit active defenses to parries with feet or a dodge at -3. This spell has no effect on sapient plants. Typical Casting: Lesser Control Body (5) + Bestows a Bonus, +5 to Binding Rolls (12) + Area of Effect, 5 yards, excludes 12 allies (10) + Range, 10 yards (4) + Duration, 10 minutes (1) + Subject Weight, 1,000 lbs. (4). 25 energy (36x1).
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02-29-2020, 09:10 PM | #597 | |||||
Join Date: Feb 2020
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Re: [RPM] Post your rituals here
This is great. Thanks.
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It also says under Persistent: Quote:
All that being said, and if I'm right, to expand upon your Capturing Roots ritual to get it to continue grabbing people that come within its area of effect, we would get this: Capturing Roots Spell Effects: Lesser Control Body. Inherent Modifiers: Bestows a Bonus, +5 to Binding Rolls, Persistent. Greater Effects: 0 (x1) Animates a cluster of roots to stretch out and grab anyone nearby and continues to reach for people for the duration. Treat this as an area of effect binding attack with the roots having an effective ST of Path of Matter + 5. If the roots are reaching out laterally (from a wall or fence), targets may use active defenses. If the attack comes up from the ground, limit active defenses to parries with feet or a dodge at -3. This spell has no effect on sapient plants. Typical Casting: Lesser Control Body (5) + Bestows a Bonus, +5 to Binding Rolls (16) + Area of Effect, 5 yards, excludes 12 allies (10) + Persistent (Extended Duration) (24) + Range, 10 yards (4) + Duration, 10 minutes (1) + Subject Weight, 1,000 lbs. (4) Cost: 64 energy (64x1) Right? Last edited by X the Unknown; 02-29-2020 at 09:18 PM. |
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03-01-2020, 02:07 AM | #598 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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Right, so that's damage. But even then you have two other options for damage. 1) If adding Duration to damage for any reason, say for creating a conjured weapon or similiar, you use the internal damage column not the external one; and 2) you can split the damage over a specific interval and then divide that damage to figure cost over time. See Rain of Fire for an example of this. Quote:
You never use Extended Duration for modifying spells. So just ignore that entirely. Ditto on Persistent except on really rare cases. Quote:
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03-01-2020, 11:15 AM | #599 |
Join Date: Feb 2020
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Re: [RPM] Post your rituals here
Brilliant! Thanks for this. All of it.
Yeah, I'm going to buy it. A while back, either you or PK had a post listing a great many resources for RPM, mostly from Pyramid. I can't seem to find it. Any chance you have a handy link or subject to that post? You've obviously suckered me in; let's find out how much. |
03-01-2020, 06:33 PM | #600 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
No worries. I try to help where I can. You might be interested in my Patreon as well (see my sig) as I put all kinds of RPM stuff up there. Right now I have a Fire Elementalist RPM magic style and tips on playing in high point total games. On the 5th I'll be adding more force spells for RPM and tips for playing in urban fantasy campaigns. $2 bucks right now gets you the first two and $2 for March gets you the other two on the 5th. :-)
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ghostly movement, magic, ritual path magic, rpm, thaumatology |
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